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22 Dec 2024 11:15:06 EST (-0500)
  Advice on rendering a topographic scene (Message 1 to 8 of 8)  
From: mathieu r
Subject: Advice on rendering a topographic scene
Date: 28 Aug 2012 08:00:00
Message: <web.503cb1ead916b0083999cf850@news.povray.org>
Hi,


I admire a lot the work of Diana Lange.

She uses Cinema4D to render DXF models built with the Processing software.

I'd like how the same could be achieved using Pov Ray.

Here is a sketch of what I'm trying to get:
http://24.media.tumblr.com/tumblr_m09z83dVUZ1qzngato1_500.jpg

What I notice on her rendering is:
- this kind of shadow on the ground, very diffuse
- this very subtile blue light
- this "cream aspect"

As I'm a beginner, I wonder how, which elements to use in my .pov script to get
similar results


Thanks in advance for any help,

Mathieu


--
I already have a scene that renders a landscape but it's not alike. Here is the
script:

# include "colors.inc"
# include "textures.inc"

background {White}


light_source { < 667167, 60000, 4040564 > color White }

camera {
   look_at <667101.25310945, 600, 4042753.78420398 > //easting, elev, northing
   location < 666850, 1000, 4060343 > //easting, elev, northing

   angle  50 // vertical camera aperture
}

height_field  {
   tga "IN\dem.tga"
   smooth

texture {

pigment{
rgb <1,1,1>
}
  finish {           // (---surface finish---)
    ambient 0.3
    brilliance 9
  }
}
   scale < 14000, 50000, 14000 > // dx,dz,dy of extent in meters
   translate  <660575, 0, 4036730> // west_corner, 0, south_corner
}
  sky_sphere {
    pigment {
      gradient y
      color_map {
        [0 color Grey]
        [1 color White]
      }
      scale 2
      translate -1
    }
  }

plane {
    y, -200
    pigment { color Grey }
    finish {
    ambient .8
    diffus


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From: clipka
Subject: Re: Advice on rendering a topographic scene
Date: 28 Aug 2012 10:03:43
Message: <503ccfbf$1@news.povray.org>
Am 28.08.2012 13:56, schrieb mathieu_r:

> http://24.media.tumblr.com/tumblr_m09z83dVUZ1qzngato1_500.jpg
>
> What I notice on her rendering is:
> - this kind of shadow on the ground, very diffuse

Try area lights for this (see "area_light"), or a completely 
radiosity-lit scene (see "radiosity").

> - this very subtile blue light

Multiple light sources: A bright blue one from the left, and a white one 
from the right.

Alternatively (when using radiosity-based illumination) a bright blue 
sky, and a yellowish light from the right that, together with the blue 
sky, adds up to a nice plain white.

> - this "cream aspect"

I guess that's just the very diffuse lighting, and maybe the choice of 
colors.

Note that the reference image doesn't use a simple plane & background, 
but something curved, like a hollow shell.

The reference image also clearly uses global illumination (otherwise we 
couldn't see the structure of the underside); in POV-Ray, that can be 
achieved by using radiosity.


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From: Thomas de Groot
Subject: Re: Advice on rendering a topographic scene
Date: 28 Aug 2012 10:09:31
Message: <503cd11b$1@news.povray.org>
On 28-8-2012 16:03, clipka wrote:
> Am 28.08.2012 13:56, schrieb mathieu_r:
>> - this "cream aspect"
>
> I guess that's just the very diffuse lighting, and maybe the choice of
> colors.
>
> Note that the reference image doesn't use a simple plane & background,
> but something curved, like a hollow shell.

I guess that a bit of fog might also be needed.

Thomas


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From: mathieu r
Subject: Re: Advice on rendering a topographic scene
Date: 29 Aug 2012 03:15:02
Message: <web.503dc14e99d682a9270882f00@news.povray.org>
Thanks a lot for your advice.

Here is my actual image.

Would you see any improvement to be done so as it looks like Diana Lange's
rendering?

-> "completely radiosity-lit"
I have put some radiosity on my scene, also some light sources. How to make it
**completely** radiosity-lit

-> "a bright blue"
How to influence on light brightness?
We can influence the light brightness by making it far from the object?

-> "very diffuse lighting"
How to make lighting very diffuse?

-> "I guess that a bit of fog might also be needed."
Does the fog paramter seem correct to you?

Thanks,

Mat



----------------------
Here is my script:

# include "shapes.inc"
# include "colors.inc"
# include "textures.inc"
# include "skies.inc"
# include "rad_def.inc"


global_settings {

   radiosity {
      Rad_Settings(Radiosity_Normal,off,off)
   }
}

background {Grey}

camera {
        location <7,10,-13>
        look_at <0,0,0>
        angle 70
}

light_source {
        <0,5,-50>
              color White
              area_light
              <30,0,0>  <0,0,30>
              4,4 // numbers in directions
              adaptive 0  // 0,1,2,3...
              jitter // random softening
              translate<-10, 50,  -10>
             }

light_source {
        <0,50,100>
              color MidnightBlue
              area_light
              <30,0,0>  <0,0,30>
              4,4 // numbers in directions
              adaptive 0  // 0,1,2,3...
              jitter // random softening
              translate<-10, 50,  -10>
             }

height_field {
        png
        "IN\dem.png"
        smooth
        texture{
        pigment { White }
        finish {
        ambient 0.1
        diffuse 0.55
        }  }

        translate <-0.5,0,-0.48>
        scale <14,4,14>
}

plane {
    y, -5
    pigment { color Grey }
    finish {
    ambient .9
    diffuse .3
    roughness 1
    }
  }


fog {
    distance 30
    color rgbf<0.6, 0.6, 0.6, 0.1>
    turbulence 0.1
    turb_depth 0.8
  }


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From: mathieu r
Subject: Re: Advice on rendering a topographic scene
Date: 29 Aug 2012 03:25:01
Message: <web.503dc2d999d682a9270882f00@news.povray.org>
Sorry, I forgot to include my image:
https://docs.google.com/open?id=0B2ZYzwKbiu3JUFlla19PUndJNW8

"mathieu_r" <nomail@nomail> wrote:
> Thanks a lot for your advice.
>
> Here is my actual image.
>
> Would you see any improvement to be done so as it looks like Diana Lange's
> rendering?
>
> -> "completely radiosity-lit"
> I have put some radiosity on my scene, also some light sources. How to make it
> **completely** radiosity-lit
>
> -> "a bright blue"
> How to influence on light brightness?
> We can influence the light brightness by making it far from the object?
>
> -> "very diffuse lighting"
> How to make lighting very diffuse?
>
> -> "I guess that a bit of fog might also be needed."
> Does the fog paramter seem correct to you?
>
> Thanks,
>
> Mat
>
>
>
> ----------------------
> Here is my script:
>
> # include "shapes.inc"
> # include "colors.inc"
> # include "textures.inc"
> # include "skies.inc"
> # include "rad_def.inc"
>
>
> global_settings {
>
>    radiosity {
>       Rad_Settings(Radiosity_Normal,off,off)
>    }
> }
>
> background {Grey}
>
> camera {
>         location <7,10,-13>
>         look_at <0,0,0>
>         angle 70
> }
>
> light_source {
>         <0,5,-50>
>               color White
>               area_light
>               <30,0,0>  <0,0,30>
>               4,4 // numbers in directions
>               adaptive 0  // 0,1,2,3...
>               jitter // random softening
>               translate<-10, 50,  -10>
>              }
>
> light_source {
>         <0,50,100>
>               color MidnightBlue
>               area_light
>               <30,0,0>  <0,0,30>
>               4,4 // numbers in directions
>               adaptive 0  // 0,1,2,3...
>               jitter // random softening
>               translate<-10, 50,  -10>
>              }
>
> height_field {
>         png
>         "IN\dem.png"
>         smooth
>         texture{
>         pigment { White }
>         finish {
>         ambient 0.1
>         diffuse 0.55
>         }  }
>
>         translate <-0.5,0,-0.48>
>         scale <14,4,14>
> }
>
> plane {
>     y, -5
>     pigment { color Grey }
>     finish {
>     ambient .9
>     diffuse .3
>     roughness 1
>     }
>   }
>
>
> fog {
>     distance 30
>     color rgbf<0.6, 0.6, 0.6, 0.1>
>     turbulence 0.1
>     turb_depth 0.8
>   }


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From: Thomas de Groot
Subject: Re: Advice on rendering a topographic scene
Date: 29 Aug 2012 03:41:20
Message: <503dc7a0$1@news.povray.org>
On 29-8-2012 9:20, mathieu_r wrote:
> Sorry, I forgot to include my image:
> https://docs.google.com/open?id=0B2ZYzwKbiu3JUFlla19PUndJNW8
>

Please, attach your image to a message in povray.binaries.images 
(p.b.i.). That is the way to show your work in these newsgroups.

I, for one, do not use google docs.

Thomas


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From: Stephen
Subject: Re: Advice on rendering a topographic scene
Date: 29 Aug 2012 16:15:40
Message: <503e786c$1@news.povray.org>
On 29/08/2012 8:41 AM, Thomas de Groot wrote:
> I, for one, do not use google docs.

I might but I get this message:

You need permission to access this item.

You are signed in as ME### [at] gmailcom, but you don't have permission to 
access this item. You can request access from the owner or choose a 
different account. Learn more

-- 
Regards
     Stephen


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From: Alain
Subject: Re: Advice on rendering a topographic scene
Date: 2 Sep 2012 14:15:16
Message: <5043a234$1@news.povray.org>

> Sorry, I forgot to include my image:
> https://docs.google.com/open?id=0B2ZYzwKbiu3JUFlla19PUndJNW8
>
You need to set access right for that image to Everybody, or manualy 
grant access permision to everybody, one by one.


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