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Hi,
I admire a lot the work of Diana Lange.
She uses Cinema4D to render DXF models built with the Processing software.
I'd like how the same could be achieved using Pov Ray.
Here is a sketch of what I'm trying to get:
http://24.media.tumblr.com/tumblr_m09z83dVUZ1qzngato1_500.jpg
What I notice on her rendering is:
- this kind of shadow on the ground, very diffuse
- this very subtile blue light
- this "cream aspect"
As I'm a beginner, I wonder how, which elements to use in my .pov script to get
similar results
Thanks in advance for any help,
Mathieu
--
I already have a scene that renders a landscape but it's not alike. Here is the
script:
# include "colors.inc"
# include "textures.inc"
background {White}
light_source { < 667167, 60000, 4040564 > color White }
camera {
look_at <667101.25310945, 600, 4042753.78420398 > //easting, elev, northing
location < 666850, 1000, 4060343 > //easting, elev, northing
angle 50 // vertical camera aperture
}
height_field {
tga "IN\dem.tga"
smooth
texture {
pigment{
rgb <1,1,1>
}
finish { // (---surface finish---)
ambient 0.3
brilliance 9
}
}
scale < 14000, 50000, 14000 > // dx,dz,dy of extent in meters
translate <660575, 0, 4036730> // west_corner, 0, south_corner
}
sky_sphere {
pigment {
gradient y
color_map {
[0 color Grey]
[1 color White]
}
scale 2
translate -1
}
}
plane {
y, -200
pigment { color Grey }
finish {
ambient .8
diffus
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