POV-Ray : Newsgroups : povray.newusers : Advice on rendering a topographic scene : Re: Advice on rendering a topographic scene Server Time
27 Jun 2024 13:52:28 EDT (-0400)
  Re: Advice on rendering a topographic scene  
From: mathieu r
Date: 29 Aug 2012 03:25:01
Message: <web.503dc2d999d682a9270882f00@news.povray.org>
Sorry, I forgot to include my image:
https://docs.google.com/open?id=0B2ZYzwKbiu3JUFlla19PUndJNW8

"mathieu_r" <nomail@nomail> wrote:
> Thanks a lot for your advice.
>
> Here is my actual image.
>
> Would you see any improvement to be done so as it looks like Diana Lange's
> rendering?
>
> -> "completely radiosity-lit"
> I have put some radiosity on my scene, also some light sources. How to make it
> **completely** radiosity-lit
>
> -> "a bright blue"
> How to influence on light brightness?
> We can influence the light brightness by making it far from the object?
>
> -> "very diffuse lighting"
> How to make lighting very diffuse?
>
> -> "I guess that a bit of fog might also be needed."
> Does the fog paramter seem correct to you?
>
> Thanks,
>
> Mat
>
>
>
> ----------------------
> Here is my script:
>
> # include "shapes.inc"
> # include "colors.inc"
> # include "textures.inc"
> # include "skies.inc"
> # include "rad_def.inc"
>
>
> global_settings {
>
>    radiosity {
>       Rad_Settings(Radiosity_Normal,off,off)
>    }
> }
>
> background {Grey}
>
> camera {
>         location <7,10,-13>
>         look_at <0,0,0>
>         angle 70
> }
>
> light_source {
>         <0,5,-50>
>               color White
>               area_light
>               <30,0,0>  <0,0,30>
>               4,4 // numbers in directions
>               adaptive 0  // 0,1,2,3...
>               jitter // random softening
>               translate<-10, 50,  -10>
>              }
>
> light_source {
>         <0,50,100>
>               color MidnightBlue
>               area_light
>               <30,0,0>  <0,0,30>
>               4,4 // numbers in directions
>               adaptive 0  // 0,1,2,3...
>               jitter // random softening
>               translate<-10, 50,  -10>
>              }
>
> height_field {
>         png
>         "IN\dem.png"
>         smooth
>         texture{
>         pigment { White }
>         finish {
>         ambient 0.1
>         diffuse 0.55
>         }  }
>
>         translate <-0.5,0,-0.48>
>         scale <14,4,14>
> }
>
> plane {
>     y, -5
>     pigment { color Grey }
>     finish {
>     ambient .9
>     diffuse .3
>     roughness 1
>     }
>   }
>
>
> fog {
>     distance 30
>     color rgbf<0.6, 0.6, 0.6, 0.1>
>     turbulence 0.1
>     turb_depth 0.8
>   }


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.