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Sorry, I forgot to include my image:
https://docs.google.com/open?id=0B2ZYzwKbiu3JUFlla19PUndJNW8
"mathieu_r" <nomail@nomail> wrote:
> Thanks a lot for your advice.
>
> Here is my actual image.
>
> Would you see any improvement to be done so as it looks like Diana Lange's
> rendering?
>
> -> "completely radiosity-lit"
> I have put some radiosity on my scene, also some light sources. How to make it
> **completely** radiosity-lit
>
> -> "a bright blue"
> How to influence on light brightness?
> We can influence the light brightness by making it far from the object?
>
> -> "very diffuse lighting"
> How to make lighting very diffuse?
>
> -> "I guess that a bit of fog might also be needed."
> Does the fog paramter seem correct to you?
>
> Thanks,
>
> Mat
>
>
>
> ----------------------
> Here is my script:
>
> # include "shapes.inc"
> # include "colors.inc"
> # include "textures.inc"
> # include "skies.inc"
> # include "rad_def.inc"
>
>
> global_settings {
>
> radiosity {
> Rad_Settings(Radiosity_Normal,off,off)
> }
> }
>
> background {Grey}
>
> camera {
> location <7,10,-13>
> look_at <0,0,0>
> angle 70
> }
>
> light_source {
> <0,5,-50>
> color White
> area_light
> <30,0,0> <0,0,30>
> 4,4 // numbers in directions
> adaptive 0 // 0,1,2,3...
> jitter // random softening
> translate<-10, 50, -10>
> }
>
> light_source {
> <0,50,100>
> color MidnightBlue
> area_light
> <30,0,0> <0,0,30>
> 4,4 // numbers in directions
> adaptive 0 // 0,1,2,3...
> jitter // random softening
> translate<-10, 50, -10>
> }
>
> height_field {
> png
> "IN\dem.png"
> smooth
> texture{
> pigment { White }
> finish {
> ambient 0.1
> diffuse 0.55
> } }
>
> translate <-0.5,0,-0.48>
> scale <14,4,14>
> }
>
> plane {
> y, -5
> pigment { color Grey }
> finish {
> ambient .9
> diffuse .3
> roughness 1
> }
> }
>
>
> fog {
> distance 30
> color rgbf<0.6, 0.6, 0.6, 0.1>
> turbulence 0.1
> turb_depth 0.8
> }
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