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30 Jun 2024 03:22:11 EDT (-0400)
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From: Stan
Subject: Re: Floor configuration
Date: 6 Oct 2011 03:50:00
Message: <web.4e8d5c9b753269962874e1cc0@news.povray.org>
>
> pigment { rgb <0,0,0> } is black, pigment { rgb <1,1,1> } is white,
> pigment { rgb <1,0,0> } is red and so on.
>
Thank you. I  asking is it possible ti make brilliance and other, while using
hdr lighting?


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From: clipka
Subject: Re: Floor configuration
Date: 6 Oct 2011 12:17:30
Message: <4e8dd49a$1@news.povray.org>
Am 06.10.2011 09:45, schrieb Stan:

>> pigment { rgb<0,0,0>  } is black, pigment { rgb<1,1,1>  } is white,
>> pigment { rgb<1,0,0>  } is red and so on.
>>
> Thank you. I  asking is it possible ti make brilliance and other, while using
> hdr lighting?

There are tools that generate a bunch of classic light sources from a 
HDR image (a so-called "light dome"); one such piece of Software is 
LightMapGen. At present, that's the closest you can get to having HDR 
lighting while still being able to tweak brilliance, specular etc.


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From: Stan
Subject: Re: Floor configuration
Date: 6 Oct 2011 18:15:00
Message: <web.4e8e27897532699612df0ba0@news.povray.org>
Thank you. My last question. Why when I use HDR my floor is gray? I use pigment
color <1,1,1> Even with emission 1.I like model I get, but I want white floor.
Help me please.


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From: Alain
Subject: Re: Floor configuration
Date: 7 Oct 2011 16:18:23
Message: <4e8f5e8f@news.povray.org>

> Thank you. My last question. Why when I use HDR my floor is gray? I use pigment
> color<1,1,1>  Even with emission 1.I like model I get, but I want white floor.
> Help me please.
>
>

If your floor is reflective, give it something white to reflect.

You can use reflection{... metallic}. This will tint the reflection in 
white.

You can give it a colour larger than 1, but it's not realistic and can 
introduce some other problems.

It's also possible to have a diffuse value larger that 1, but it can 
cause other problems.


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From: clipka
Subject: Re: Floor configuration
Date: 7 Oct 2011 19:39:43
Message: <4e8f8dbf$1@news.povray.org>
Am 07.10.2011 00:11, schrieb Stan:
> Thank you. My last question. Why when I use HDR my floor is gray? I use pigment
> color<1,1,1>  Even with emission 1.I like model I get, but I want white floor.
> Help me please.

If you think your floor is too dark, increase the emission of the HDR 
sphere; you can safely set it to values greater than 1.


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From: Christian Froeschlin
Subject: Re: Floor configuration
Date: 8 Oct 2011 07:42:05
Message: <4e90370d@news.povray.org>
clipka wrote:

> If you think your floor is too dark, increase the emission of the HDR 
> sphere; you can safely set it to values greater than 1.

but isn't it strange not to get full white with pigment 1
and emission 1, regardless of environment? Even with HDR output
it seems to me the output is maxed out so additional lighting
and reflections have no effect (unless negative?).

Actually this led me to play around with negative finish values:

Negative ambient and emission seem to work fine, diffuse
lighting and reflections seem to be clipped at 0 (tried
using 3.7RC3). I'd vote for allowing negative values there
too - light sucking reflections might surely be fun ;)

The effect of diffuse < 0 can also be achieved with
negative light sources, of course, but then affects
all objects).


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From: clipka
Subject: Re: Floor configuration
Date: 11 Oct 2011 13:11:21
Message: <4e9478b9$1@news.povray.org>
Am 08.10.2011 13:42, schrieb Christian Froeschlin:
> clipka wrote:
>
>> If you think your floor is too dark, increase the emission of the HDR
>> sphere; you can safely set it to values greater than 1.
>
> but isn't it strange not to get full white with pigment 1
> and emission 1, regardless of environment? Even with HDR output
> it seems to me the output is maxed out so additional lighting
> and reflections have no effect (unless negative?).

As far as I understand, the pigment <1,1,1> is the pigment of the floor, 
while the emission 1 pertains to the HDR background. Which of course 
isn't all-white everywhere.


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From: clipka
Subject: Re: Floor configuration
Date: 11 Oct 2011 13:22:28
Message: <4e947b54$1@news.povray.org>
Am 08.10.2011 13:42, schrieb Christian Froeschlin:

> Actually this led me to play around with negative finish values:
>
> Negative ambient and emission seem to work fine, diffuse
> lighting and reflections seem to be clipped at 0 (tried
> using 3.7RC3). I'd vote for allowing negative values there
> too - light sucking reflections might surely be fun ;)

Not in 3.70; we'll probably need negative color components when we go 
for proper color profile handling, so it doesn't make much sense to just 
toy around with how they're handled just for the fun. If we want color 
profile handling to work properly, we need to spend some serious 
thoughts on color math.


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From: Stan
Subject: Re: Floor configuration
Date: 11 Oct 2011 16:30:00
Message: <web.4e94a67675326996cbe98da10@news.povray.org>
Thank you for your answers. When I increase emission a have more bright colors,
than I need, and when I increase defuse shadows on the floor are to fade((
http://rghost.ru/private/25228091/4e9d983c386f751cb3368e1fa18d10f1]
Here is my Pov file with all includes I use. You can look and tell me my
mistakes(I
sure there are a lot of them:)). Thank you)


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From: Stan
Subject: Re: Floor configuration
Date: 15 Oct 2011 18:25:01
Message: <web.4e9a071f75326996c8a48f1d0@news.povray.org>
Sorry, I post broken link( This is working
http://rghost.ru/25754661


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