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Am 08.10.2011 13:42, schrieb Christian Froeschlin:
> Actually this led me to play around with negative finish values:
>
> Negative ambient and emission seem to work fine, diffuse
> lighting and reflections seem to be clipped at 0 (tried
> using 3.7RC3). I'd vote for allowing negative values there
> too - light sucking reflections might surely be fun ;)
Not in 3.70; we'll probably need negative color components when we go
for proper color profile handling, so it doesn't make much sense to just
toy around with how they're handled just for the fun. If we want color
profile handling to work properly, we need to spend some serious
thoughts on color math.
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