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Hy everybody!
How can I export POV-Ray scene to Moray? It is important, since I can't use
POV-Ray.
I created an area_light, what lights an object. I translated the object in
Moray, but I can't see anywhere, and can't light that(because I can't see, where
that can be) According to coordinates, maybe I should see, but I can't.
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"gregtom6" <gre### [at] freemailhu> wrote:
> Hy everybody!
>
> How can I export POV-Ray scene to Moray? It is important, since I can't use
> POV-Ray.
> I created an area_light, what lights an object. I translated the object in
> Moray, but I can't see anywhere, and can't light that(because I can't see, where
> that can be) According to coordinates, maybe I should see, but I can't.
You should start with something basic in POV-Ray and get the feel for how the
coordinate system works.
Try putting your object at the origin <0,0,0> and make sure your camera is
looking at <0,0,0>, then move your light somewhere close by, say <-10, 10, -10>
and try rendering that... maybe set the background color to rgb 0.5 - you
/should/ be able to see something.
Also, /read/ the POV-Ray documentation and examine some of the simple sample
scenes and figure it out; it really isn't that difficult once you get into it.
Cheers,
Rob
-------------------------------------------------
www.McGregorFineArt.com
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "gregtom6" <gre### [at] freemailhu> wrote:
> > Hy everybody!
> >
> > How can I export POV-Ray scene to Moray? It is important, since I can't use
> > POV-Ray.
> > I created an area_light, what lights an object. I translated the object in
> > Moray, but I can't see anywhere, and can't light that(because I can't see, where
> > that can be) According to coordinates, maybe I should see, but I can't.
>
> You should start with something basic in POV-Ray and get the feel for how the
> coordinate system works.
>
> Try putting your object at the origin <0,0,0> and make sure your camera is
> looking at <0,0,0>, then move your light somewhere close by, say <-10, 10, -10>
> and try rendering that... maybe set the background color to rgb 0.5 - you
> /should/ be able to see something.
>
> Also, /read/ the POV-Ray documentation and examine some of the simple sample
> scenes and figure it out; it really isn't that difficult once you get into it.
>
> Cheers,
> Rob
> -------------------------------------------------
> www.McGregorFineArt.com
Ok, but I must export POV-Ray scene to Moray now. I have a complex model in
POV-Ray, and I want use in a Moray scene. What should I do?
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"Robert McGregor" <rob### [at] mcgregorfineartcom> wrote:
> "gregtom6" <gre### [at] freemailhu> wrote:
> > Hy everybody!
> >
> > How can I export POV-Ray scene to Moray? It is important, since I can't use
> > POV-Ray.
> > I created an area_light, what lights an object. I translated the object in
> > Moray, but I can't see anywhere, and can't light that(because I can't see, where
> > that can be) According to coordinates, maybe I should see, but I can't.
>
> You should start with something basic in POV-Ray and get the feel for how the
> coordinate system works.
>
> Try putting your object at the origin <0,0,0> and make sure your camera is
> looking at <0,0,0>, then move your light somewhere close by, say <-10, 10, -10>
> and try rendering that... maybe set the background color to rgb 0.5 - you
> /should/ be able to see something.
>
> Also, /read/ the POV-Ray documentation and examine some of the simple sample
> scenes and figure it out; it really isn't that difficult once you get into it.
>
> Cheers,
> Rob
> -------------------------------------------------
> www.McGregorFineArt.com
Ok, but I have a few very complex objects in POV-Ray, and I need to export them
to Moray. How can I do this?
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From: Stephen
Subject: Re: How can I export POV-Ray scene to Moray?
Date: 21 Apr 2011 19:10:03
Message: <4db0b94b@news.povray.org>
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On 21/04/2011 7:01 PM, gregtom6 wrote:
>
>
> Ok, but I have a few very complex objects in POV-Ray, and I need to export them
> to Moray. How can I do this?
>
>
I am afraid that you can't. The only things that you can do is
tore-create them in Moray, manually or switch to Bishop3D which can
import a subset of PovRay SDL. Bishop3D is not freeware and it has a
different GUI. It can render PovRay 3.7 though.
--
Regards
Stephen
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> "Robert McGregor"<rob### [at] mcgregorfineartcom> wrote:
>> "gregtom6"<gre### [at] freemailhu> wrote:
>>> Hy everybody!
>>>
>>> How can I export POV-Ray scene to Moray? It is important, since I can't use
>>> POV-Ray.
>>> I created an area_light, what lights an object. I translated the object in
>>> Moray, but I can't see anywhere, and can't light that(because I can't see, where
>>> that can be) According to coordinates, maybe I should see, but I can't.
>>
>> You should start with something basic in POV-Ray and get the feel for how the
>> coordinate system works.
>>
>> Try putting your object at the origin<0,0,0> and make sure your camera is
>> looking at<0,0,0>, then move your light somewhere close by, say<-10, 10, -10>
>> and try rendering that... maybe set the background color to rgb 0.5 - you
>> /should/ be able to see something.
>>
>> Also, /read/ the POV-Ray documentation and examine some of the simple sample
>> scenes and figure it out; it really isn't that difficult once you get into it.
>>
>> Cheers,
>> Rob
>> -------------------------------------------------
>> www.McGregorFineArt.com
>
> Ok, but I must export POV-Ray scene to Moray now. I have a complex model in
> POV-Ray, and I want use in a Moray scene. What should I do?
>
>
>
On my part, I would import the Moray scene into POV-Ray, add the POV-Ray
part and render it entirely in POV-Ray.
Anyway, start with a few quick tests as proposed. Those should not take
to long.
Make sure that your POV scene is located at a known location, in a
known, finite, volume, with a known orientation.
In Moray, pull the camera back enough that you will be able to see the
whole scene "from the outside".
Merge in the Moray scene.
Move and rotate ONE of the scenes relative to the other so that the
positioning and orientation are coerent.
Do that with the outside camera so that you have a global view.
Once you are satisfied, replace the camera where you want it. Do any
fine adjustments that are needed.
Do a test render.
If OK, start your final render.
Alain
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"gregtom6" <gre### [at] freemailhu> wrote:
....
> Ok, but I must export POV-Ray scene to Moray now. I have a complex model in
> POV-Ray, and I want use in a Moray scene. What should I do?
If your 'complex model' is a mesh(triangle) object, you can use Poseray to
convert to a UDO (user defined object). Then import into Moray with Create/User
Defined.
You can still use the UDO for other objects, but you can only see the place
holder in Moray.
Stephen S
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