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I have now completed a full test render @ 1024x768 pixels, this took 21 1/2
hours.
I'm very satisfied with the results, and am now two days into rendering a 12.5
mega-pixel image. If the current rate of progress is anything to go by, it
should be finished in another week and a half.
Just one very small problem, while I am happy with the crackle patterned texture
for the street paving, it looks just a little _too_ irregular, as opposed to the
brick pattern, which looked to straight and clean cut.
Is there any pattern/macro/anything which can resemble a cobbled street or
something similar?
Many thanks everyone for the help,
D103
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On 19/02/2011 1:32 AM, D103 wrote:
> Is there any pattern/macro/anything which can resemble a cobbled street or
> something similar?
You might like to try the CobbledStreetMacro or CurvedPaving macros from
the PovRay library collections.
http://lib.povray.org/searchcollection/index.php
--
Regards
Stephen
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> On 19/02/2011 1:32 AM, D103 wrote:
>> Is there any pattern/macro/anything which can resemble a cobbled
>> street or
>> something similar?
>
> You might like to try the CobbledStreetMacro or CurvedPaving macros from
> the PovRay library collections.
> http://lib.povray.org/searchcollection/index.php
>
Also, take a look at the Irregular_Bricks_Ptrn() macro from textures.inc.
There is a description of the macro and it's parameters in the inc file,
just before the macro itself.
Alain
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"D103" <nomail@nomail> wrote:
> This is something that has been bothering me for some time. My scene files are
> all very 'clinical', that is they are too perfect. For example, I have rendered
> a scene with a paved street, a brick wall and a lamp post, but everything looks
> perfectly 'clean'; the wall is perfectly straight, there is no dirt, no rubbish,
> no anything other than what I have already mentioned. What do I have to do to
> get natural looking scenes?
>
> Also, in over a year of using POV-Ray, I have not progressed much beyond the
> basic solid primitives, and blob has gone almost unused. Is there any kind of
> maths I need to study, or do I need to use a modeler, or what?
>
> If anyone could give me a hand with these questions, I would be much obliged.
>
> D103
Since posting this, I have discovered that I am quite short-sighted, and now
that I have glasses, I have found that most of what I thought was too perfect
actually is just fine detail that I couldn't see naturally before.
So now there's nothing I can't fix with textures. :-)
D103
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D103 wrote:
> Since posting this, I have discovered that I am quite short-sighted, and now
> that I have glasses, I have found that most of what I thought was too perfect
> actually is just fine detail that I couldn't see naturally before.
good for you that you now have glasses! An alternative
solution would have been to use strong focal blur ;)
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"D103" <nomail@nomail> wrote:
> Since posting this, I have discovered that I am quite short-sighted, and now
> that I have glasses, I have found that most of what I thought was too perfect
> actually is just fine detail that I couldn't see naturally before.
I know the feeling. Before you get your eyes tested, you don't even realize
that you are missing anything. Getting glasses is quite a pleasant shock.
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