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"D103" <nomail@nomail> wrote:
> This is something that has been bothering me for some time. My scene files are
> all very 'clinical', that is they are too perfect. For example, I have rendered
> a scene with a paved street, a brick wall and a lamp post, but everything looks
> perfectly 'clean'; the wall is perfectly straight, there is no dirt, no rubbish,
> no anything other than what I have already mentioned. What do I have to do to
> get natural looking scenes?
>
> Also, in over a year of using POV-Ray, I have not progressed much beyond the
> basic solid primitives, and blob has gone almost unused. Is there any kind of
> maths I need to study, or do I need to use a modeler, or what?
>
> If anyone could give me a hand with these questions, I would be much obliged.
>
> D103
Since posting this, I have discovered that I am quite short-sighted, and now
that I have glasses, I have found that most of what I thought was too perfect
actually is just fine detail that I couldn't see naturally before.
So now there's nothing I can't fix with textures. :-)
D103
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