POV-Ray : Newsgroups : povray.newusers : Color per vertex triangle mesh to suitable POV-Ray construct Server Time
1 Nov 2024 08:13:47 EDT (-0400)
  Color per vertex triangle mesh to suitable POV-Ray construct (Message 1 to 4 of 4)  
From: PerNyblom
Subject: Color per vertex triangle mesh to suitable POV-Ray construct
Date: 4 Dec 2009 13:40:00
Message: <web.4b19573bd11f60cb1384d1150@news.povray.org>
Hello!

I have used OpenGL for some time and am used to having a color for each vertex
in objects.
Is there some way to convert an object (such as a triangle mesh) where there are
colors for each vertex into some POV-Ray equivalent?

I used image maps with uv mapping when it is simple to construct an image from
the colors, for example when they are placed in a regular 2D grid, but for
arbitrary meshes I don't really know any easy way out.

I know that one can "unwrap" a mesh with for example Blender, but I would prefer
to just be able to specify the vertex colors directly.


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From: Warp
Subject: Re: Color per vertex triangle mesh to suitable POV-Ray construct
Date: 4 Dec 2009 13:48:07
Message: <4b195967@news.povray.org>
PerNyblom <per### [at] hotmailcom> wrote:
> Is there some way to convert an object (such as a triangle mesh) where there are
> colors for each vertex into some POV-Ray equivalent?

  You can define a texture for each vertex point of a mesh.

-- 
                                                          - Warp


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From: Hugo
Subject: Re: Color per vertex triangle mesh to suitable POV-Ray construct
Date: 4 Dec 2009 15:08:58
Message: <op.u4fjkxcc52h720@blackbishop>
On Fri, 04 Dec 2009 16:38:51 -0200, PerNyblom <per### [at] hotmailcom> wrote:

> Hello!
>
> I have used OpenGL for some time and am used to having a color for each  
> vertex
> in objects.
> Is there some way to convert an object (such as a triangle mesh) where  
> there are
> colors for each vertex into some POV-Ray equivalent?

Yes, a mesh2 lets you specify textures for each triangle vertex.
(http://www.povray.org/documentation/view/3.6.1/293/ )


Hugo.


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From: PerNyblom
Subject: Re: Color per vertex triangle mesh to suitable POV-Ray construct
Date: 4 Dec 2009 16:15:00
Message: <web.4b197aaeb6de92941384d1150@news.povray.org>
That is great! It solves a lot of my problems.

Thanks!


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