Hello!
I have used OpenGL for some time and am used to having a color for each vertex
in objects.
Is there some way to convert an object (such as a triangle mesh) where there are
colors for each vertex into some POV-Ray equivalent?
I used image maps with uv mapping when it is simple to construct an image from
the colors, for example when they are placed in a regular 2D grid, but for
arbitrary meshes I don't really know any easy way out.
I know that one can "unwrap" a mesh with for example Blender, but I would prefer
to just be able to specify the vertex colors directly.
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