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"Chris B" <nom### [at] nomailcom> wrote:
>
> Sounds quite ambitious for a first project, but I guess it's always good to
> aim high.
>
Is it?
I can't really tell how difficult it would be for beginners
to come up with a castle..
I was thinking if we work a step at a time.
It might just be possible within 2 months.
If this is too ambitious (uncertainty of achieving it is too high)
then what would be a good project topic?
Thank you for the link by the way.
Best Regards, Sam
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"sam kim" <nomail@nomail> wrote in message
news:web.4991b56ea703dd1dfb3550c0@news.povray.org...
> "Chris B" <nom### [at] nomailcom> wrote:
>>
>> Sounds quite ambitious for a first project, but I guess it's always good
>> to
>> aim high.
>>
>
> Is it?
> I can't really tell how difficult it would be for beginners
> to come up with a castle..
> I was thinking if we work a step at a time.
> It might just be possible within 2 months.
> If this is too ambitious (uncertainty of achieving it is too high)
>
> then what would be a good project topic?
>
Actually, if it's a 2 month project and there's discussion and collaboration
between groups of students then it might be fine. I'd imagined a first
project of just a few days. It does depend on how much time they're spending
on it each week too. If it's just a couple of hours a week it could be quite
tough for them to put it down and pick it up again in that way.
Also, you should expect people to pick it up at very different rates. People
with some sort of previous programming experience who are able to
conceptualize 3D spaces in their heads tend to love it, but if someone lacks
one or both of those skills/aptitudes then they could find it pretty tough
going.
If the first bit of the project is a simple CSG gate house that's made by
differencing boxes, or just the crenellation of the main walls, then you
should be able to tell who can get their heads round CSG concepts. It may be
worth sidelining different groups based on how well they cope in the first
week or so. People who can't get their heads around CSG may be very good at
defining textures or doing landscapes or modelling using a 3D modelling tool
etc.
I would imaging you could collectively achieve something impressive in 2
months.
Regards,
Chris B.
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"sam kim" <nomail@nomail> wrote:
> I can't really tell how difficult it would be for beginners
If you're aiming at Gilles Tran quality, it definitely is ;)
If you'd be happy enough with something barely recognizable as a cheap imitation
of some castle-like thing, you can get it in a couple of minutes :P
Maybe the best thing to do is just aim rather high, see how far you get
yourself, and use that as an estimate what quality to expect from your
students. Most people here will probably be biased, because they've been
working with POV-Ray for ages and ages.
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"Chris B" <nom### [at] nomailcom> wrote:
> "Kenneth" <kdw### [at] earthlinknet> wrote in message
> news:web.498fe79fa703dd1f50167bc0@news.povray.org...
>
> > Recently, I made a waving flag for animating. It takes a different
> > approach,
> > using a procedural height_field for the flag itself ...
>
> Nice!
>
> Prompted by Sam's question I've started building a few procedural flag
> textures that I plan to upload onto the POV-Ray Object Collection. Would you
> be ok with me incorporating an adaptation of your height_field flag code for
> that, distributed under a CC-LGPL license (authorising free reuse,
> modification and redistribution)?
>
Yes, feel free to do so! Thanks for asking. (Sorry for the delay in my
response--real life took over.) I may yet post the animation I came up with--my
first with POV-Ray! A whole new world has opened up; now I'll *never* get away
from the computer. :-0
Ken W.
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"Kenneth" <kdw### [at] earthlinknet> wrote in message
news:web.4993f3b9a703dd1f50167bc0@news.povray.org...
> Yes, feel free to do so!
Great, thanks. I've just uploaded it here:
http://lib.povray.org/searchcollection/index2.php?objectName=Flags&version=1.0&contributorTag=chrisb
I hacked it around a fair bit and added a few control options (like wind
strength and flag dimensions). It's invoked through the Flags macro when the
"height_field" flag type is used, e.g. Flags("France","height_field").
I had a few problems with the normal_map creating striations (maybe
something to do with me using a range of different flag sizes), so I
commented the triangle_wave normals out for now.
Regards,
Chris B.
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"Chris B" <nom### [at] nomailcom> wrote:
> "Kenneth" <kdw### [at] earthlinknet> wrote in message
> news:web.4993f3b9a703dd1f50167bc0@news.povray.org...
> > Yes, feel free to do so!
>
> Great, thanks. I've just uploaded it here:
>
http://lib.povray.org/searchcollection/index2.php?objectName=Flags&version=1.0&contributorTag=chrisb
>
Nice job! Especially in turning it into a macro (something I only occasionally
dabble with; I'm impressed with your macro skills.) Some nice flag images, too.
Should be very useful.
KW
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