POV-Ray : Newsgroups : povray.newusers : Rendering Grass Server Time
23 Dec 2024 22:11:14 EST (-0500)
  Rendering Grass (Message 1 to 4 of 4)  
From: Cresty
Subject: Rendering Grass
Date: 20 Jul 2008 06:15:00
Message: <web.48830f55263eec878a4230210@news.povray.org>
What good ways to render grasstype surfaces are there?

The only remotely succesfull attempt iv'e used was an image_map but i didn't
like the result very much.

Are there any good macros or something for this out there somewhere?

I'd appreciate any help. Thanks.


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From: Chris B
Subject: Re: Rendering Grass
Date: 20 Jul 2008 08:13:07
Message: <48832bd3$1@news.povray.org>
"Cresty" <nomail@nomail> wrote in message 
news:web.48830f55263eec878a4230210@news.povray.org...
> What good ways to render grasstype surfaces are there?
>
> The only remotely succesfull attempt iv'e used was an image_map but i 
> didn't
> like the result very much.
>
> Are there any good macros or something for this out there somewhere?
>
> I'd appreciate any help. Thanks.
>

There are quite a few grass macros about. There's one on the object 
collection at 
http://lib.povray.org/searchcollection/index2.php?objectName=grass&version=1.0&contributorTag=Chambers.

Regards,
Chris B.


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From: Angela
Subject: Re: Rendering Grass
Date: 20 Jul 2008 14:45:00
Message: <web.4883872b1ecb51c8802286fd0@news.povray.org>
"Cresty" <nomail@nomail> wrote:
> What good ways to render grasstype surfaces are there?
>
> The only remotely succesfull attempt iv'e used was an image_map but i didn't
> like the result very much.
>
> Are there any good macros or something for this out there somewhere?
>
> I'd appreciate any help. Thanks.

I use grass a lot in my images, and the best grass I've found are Gilles Tran's
makegrass macro (of course) at
http://www.oyonale.com/modeles.php?lang=en&page=2 and Rune's grass texture at
http://runevision.com/3d/include/

The macro is great for creating realistic-looking grass, but it does take a
while to figure out all the parameters, and it takes a bit of memory. Rune's
texture is nice for distances and save a lot of memory.

Good luck!
~Angela Perry


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From: Cresty
Subject: Re: Rendering Grass
Date: 20 Jul 2008 15:10:00
Message: <web.48838d6b1ecb51c88a4230210@news.povray.org>
"Angela" <ang### [at] yahoocom> wrote:
> "Cresty" <nomail@nomail> wrote:
> > What good ways to render grasstype surfaces are there?
> >
> > The only remotely succesfull attempt iv'e used was an image_map but i didn't
> > like the result very much.
> >
> > Are there any good macros or something for this out there somewhere?
> >
> > I'd appreciate any help. Thanks.
>
> I use grass a lot in my images, and the best grass I've found are Gilles Tran's
> makegrass macro (of course) at
> http://www.oyonale.com/modeles.php?lang=en&page=2 and Rune's grass texture at
> http://runevision.com/3d/include/
>
> The macro is great for creating realistic-looking grass, but it does take a
> while to figure out all the parameters, and it takes a bit of memory. Rune's
> texture is nice for distances and save a lot of memory.
>
> Good luck!
> ~Angela Perry

Thanks alot!


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