POV-Ray : Newsgroups : povray.newusers : Rendering Grass : Re: Rendering Grass Server Time
28 Jul 2024 16:19:44 EDT (-0400)
  Re: Rendering Grass  
From: Cresty
Date: 20 Jul 2008 15:10:00
Message: <web.48838d6b1ecb51c88a4230210@news.povray.org>
"Angela" <ang### [at] yahoocom> wrote:
> "Cresty" <nomail@nomail> wrote:
> > What good ways to render grasstype surfaces are there?
> >
> > The only remotely succesfull attempt iv'e used was an image_map but i didn't
> > like the result very much.
> >
> > Are there any good macros or something for this out there somewhere?
> >
> > I'd appreciate any help. Thanks.
>
> I use grass a lot in my images, and the best grass I've found are Gilles Tran's
> makegrass macro (of course) at
> http://www.oyonale.com/modeles.php?lang=en&page=2 and Rune's grass texture at
> http://runevision.com/3d/include/
>
> The macro is great for creating realistic-looking grass, but it does take a
> while to figure out all the parameters, and it takes a bit of memory. Rune's
> texture is nice for distances and save a lot of memory.
>
> Good luck!
> ~Angela Perry

Thanks alot!


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