POV-Ray : Newsgroups : povray.newusers : tiles with bump_map Server Time
27 Dec 2024 00:53:17 EST (-0500)
  tiles with bump_map (Message 1 to 4 of 4)  
From: JSR
Subject: tiles with bump_map
Date: 26 Oct 2006 10:15:00
Message: <web.4540c259c924118ad8ef73430@news.povray.org>
Hi,
It's possible to make tiles as beautiful as this...
http://news.povray.org/web.453705254259a6395c4e856a0%40news.povray.org
.... just using a bump_map?

I tried with this file...
http://www.noctua-graphics.de/images/download/tex/tiles/tilebump.jpg
.... and this pov code:
texture
{
  pigment { rgb 1 }
  finish {
    diffuse 0.9 ambient 0.0
    specular .8 roughness .01
    reflection { 0.05,.1 falloff 2 exponent .8 }
  }
  normal { uv_mapping bump_map { jpeg "c:tilebump.jpg" bump_size 10 } }
}

Thks,

JSR.


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From: St 
Subject: Re: tiles with bump_map
Date: 26 Oct 2006 12:30:04
Message: <4540e28c$1@news.povray.org>
"JSR" <jsr### [at] gmailcom> wrote in message 
news:web.4540c259c924118ad8ef73430@news.povray.org...
> Hi,
> It's possible to make tiles as beautiful as this...
> http://news.povray.org/web.453705254259a6395c4e856a0%40news.povray.org
> .... just using a bump_map?

     I don't see why not.


>
> I tried with this file...
> http://www.noctua-graphics.de/images/download/tex/tiles/tilebump.jpg


   And what was the result?



> .... and this pov code:
> texture
> {
>  pigment { rgb 1 }
>  finish {
>    diffuse 0.9 ambient 0.0
>    specular .8 roughness .01
>    reflection { 0.05,.1 falloff 2 exponent .8 }
>  }
>  normal { uv_mapping bump_map { jpeg "c:tilebump.jpg" bump_size 10 } }
> }

       I don't think you need the "c:" before tilebump.jpg.

       ~Steve~


>
> Thks,
>
> JSR.
>
>


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From: nemesis
Subject: Re: tiles with bump_map
Date: 26 Oct 2006 15:05:01
Message: <web.454106cf861c99c43976a8750@news.povray.org>
"JSR" <jsr### [at] gmailcom> wrote:

there are so many different ways to create great textures.  experimentation
is the mother of all ideas...

try this, for instance:

texture {
pigment { rgb .8 }
normal { average
  normal_map {
  [.7 gradient x bump_size (-.8) translate .5*x slope_map {[0 0][.98 0][.98
1][1 .6]} ]
  [.7 gradient y bump_size (-.8) translate .5*y turbulence .002 scale x*.1
slope_map {[0 0][.99 0][.98 1][1 1]} ]
  [1 quilted control0 .2 control1 .2 bump_size (.6) translate .5*(x+y)
slope_map {[0 0][.98 0][.98 1][1 .6]}]
  }
}
finish { ambient .3 diffuse .2 specular .3 roughness .1 }
}

looks decent as a quick hack, but in need for more tweaking...


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From: nemesis
Subject: Re: tiles with bump_map
Date: 27 Oct 2006 09:25:00
Message: <web.4542085d861c99c4cab9b5780@news.povray.org>
sample render:
http://news.povray.org/povray.binaries.images/thread/%3Cweb.454207595fbda784cab9b5780%40news.povray.org%3E/


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