"JSR" <jsr### [at] gmail com> wrote:
there are so many different ways to create great textures. experimentation
is the mother of all ideas...
try this, for instance:
texture {
pigment { rgb .8 }
normal { average
normal_map {
[.7 gradient x bump_size (-.8) translate .5*x slope_map {[0 0][.98 0][.98
1][1 .6]} ]
[.7 gradient y bump_size (-.8) translate .5*y turbulence .002 scale x*.1
slope_map {[0 0][.99 0][.98 1][1 1]} ]
[1 quilted control0 .2 control1 .2 bump_size (.6) translate .5*(x+y)
slope_map {[0 0][.98 0][.98 1][1 .6]}]
}
}
finish { ambient .3 diffuse .2 specular .3 roughness .1 }
}
looks decent as a quick hack, but in need for more tweaking...
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