POV-Ray : Newsgroups : povray.newusers : tiles with bump_map : Re: tiles with bump_map Server Time
29 Jul 2024 04:19:40 EDT (-0400)
  Re: tiles with bump_map  
From: nemesis
Date: 26 Oct 2006 15:05:01
Message: <web.454106cf861c99c43976a8750@news.povray.org>
"JSR" <jsr### [at] gmailcom> wrote:

there are so many different ways to create great textures.  experimentation
is the mother of all ideas...

try this, for instance:

texture {
pigment { rgb .8 }
normal { average
  normal_map {
  [.7 gradient x bump_size (-.8) translate .5*x slope_map {[0 0][.98 0][.98
1][1 .6]} ]
  [.7 gradient y bump_size (-.8) translate .5*y turbulence .002 scale x*.1
slope_map {[0 0][.99 0][.98 1][1 1]} ]
  [1 quilted control0 .2 control1 .2 bump_size (.6) translate .5*(x+y)
slope_map {[0 0][.98 0][.98 1][1 .6]}]
  }
}
finish { ambient .3 diffuse .2 specular .3 roughness .1 }
}

looks decent as a quick hack, but in need for more tweaking...


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