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30 Jul 2024 14:20:12 EDT (-0400)
  Radiosity tutorial (Message 1 to 4 of 4)  
From: Hildur K 
Subject: Radiosity tutorial
Date: 28 Apr 2004 20:35:00
Message: <web.40904d2dd60dd77b266a2d2b0@news.povray.org>
Posted a new radiosity tutorial on my website.
http://www.simnet.is/hildurka/pages/raditut1.htm

All comments welcome,

Hildur Kolbrun


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From: Sam H
Subject: Re: Radiosity tutorial
Date: 28 Apr 2004 21:10:01
Message: <web.409054b83177cbd8b11f2eaf0@news.povray.org>
Nice tute, and nice image too.

It might be more useful to start your test using POV-Ray's default radiosity
setting, then make adjustments to key variables to show the difference in
effect -- similar to what the packaged documentation does, but make it
simpler.  I say this, because when I first started, my radiosity
explorations first started with default settings.

Good effort, nontheless. :thumbs up:

Regards,
Sam.


"Hildur K." <hil### [at] 3dcafemailevery1net> wrote:
> Posted a new radiosity tutorial on my website.
> http://www.simnet.is/hildurka/pages/raditut1.htm
>
> All comments welcome,
>
> Hildur Kolbrun


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From: marabou
Subject: Re: Radiosity tutorial
Date: 29 Apr 2004 01:41:56
Message: <409095a4@news.povray.org>
Hildur K. wrote:

> Posted a new radiosity tutorial on my website.
> http://www.simnet.is/hildurka/pages/raditut1.htm
> 

i cannot see a difference since your last post. or did i not noticed?
maybe you can give reference code to your webside.
as i tried to follow your settings i became a different result.
especially room dimensions, camera and light settings seem to be
important to me. i had to experiment with some light settings to get
a result like yours nearly.
it would be much faster to get a conclusion about connection of them.

regards


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From: Jim Charter
Subject: Re: Radiosity tutorial
Date: 1 May 2004 11:15:52
Message: <4093bf28$1@news.povray.org>
Hildur K. wrote:

> Posted a new radiosity tutorial on my website.
> http://www.simnet.is/hildurka/pages/raditut1.htm
> 
> All comments welcome,
>



I think it is a great tutorial.  The inclusion of faulty results

from certain decisions adds a lot of dimentsion to it.

I love the bg texture for the page btw.


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