I have in mind some designs to be printed on cylinders,
so that an eye at the center of the cylinder sees a realistic scene.
camera { cylinder 1 angle 360 }
seems to be what I want, but the documentation is thin.
How do I adjust the aspect ratio? What else do I need to know?
Is there a decent tutorial somewhere?
--
Anton Sherwood *\\* bendwavy.org
Anton Sherwood wrote:
> I have in mind some designs to be printed on cylinders,> so that an eye at the center of the cylinder sees a realistic scene.> > camera { cylinder 1 angle 360 }> seems to be what I want, but the documentation is thin.> How do I adjust the aspect ratio? What else do I need to know?> Is there a decent tutorial somewhere?>
Your right the documentation is thin there.
When doubt try some experiments there fun!
There is nothing like the kick you get when you find out something on
your own.
I use { right x*image_width/image_height } in the camera on most all my
pictures.
Have Fun!
From: Jaime Vives Piqueres
Subject: Re: cylinder camera
Date: 9 Mar 2011 03:01:12
Message: <4d7733c8$1@news.povray.org>
> I have in mind some designs to be printed on cylinders, so that an> eye at the center of the cylinder sees a realistic scene.>> camera { cylinder 1 angle 360 } seems to be what I want, but the> documentation is thin. How do I adjust the aspect ratio?
I never used this camera until recently... and my guess was that
aspect ratio shold be 2:1. It seems to work for my purpose (making
backgrounds for TORCS and SPEED-DREAMS).
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
From: Anton Sherwood
Subject: Re: cylinder camera
Date: 13 Mar 2011 14:40:35
Message: <4d7d0fa3$1@news.povray.org>
> Anton Sherwood wrote:>> camera { cylinder 1 angle 360 }>> seems to be what I want, but the documentation is thin.>> How do I adjust the aspect ratio? What else do I need to know?
Leroy Whetstone wrote:
> Your right the documentation is thin there.> When doubt try some experiments there fun!> There is nothing like the kick you get when you find out something on> your own.
Since my project is (as usual) about abstract geometric structures,
I'd rather work out accurate aspect ratios with algebra than grope for
something that looks more-or-less right.
--
Anton Sherwood *\\* www.bendwavy.org *\\* www.zazzle.com/tamfang