> Anton Sherwood wrote:
>> camera { cylinder 1 angle 360 }
>> seems to be what I want, but the documentation is thin.
>> How do I adjust the aspect ratio? What else do I need to know?
Leroy Whetstone wrote:
> Your right the documentation is thin there.
> When doubt try some experiments there fun!
> There is nothing like the kick you get when you find out something on
> your own.
Since my project is (as usual) about abstract geometric structures,
I'd rather work out accurate aspect ratios with algebra than grope for
something that looks more-or-less right.
--
Anton Sherwood *\\* www.bendwavy.org *\\* www.zazzle.com/tamfang
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