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--------------( oo )--------------
Is there a way to do a "SWEEP along 3D PATHS" object in PovRay? I have a 3D
curve and I wich to obtain a TUBEPLOT like. I'm working on Mathematical
knots and I wich to extrude a 2D 'H' shape along a 3D path. Any solutions?
--------------( oo )--------------
Architecture CAAO Website[UDM]
http://ps.dgtic.umontreal.ca:2050/data/p0034/site
o
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oooooo oooooooo oooo o oo oo
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--( Guillaume ooo LaBelle )--
oo oo
ooo ooo
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From: James Taylor
Subject: Re: --( SWEEP along 3D Paths - [TUBE PLOT] )--
Date: 20 Feb 2003 18:21:30
Message: <3e5562fa@news.povray.org>
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take a look at "6.5.1.10 Spheresweep" in the docs
jim
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--------------( oo )--------------
Sphere Sweep Doesn't allow to do a defined shape extrusion. We could imagine
taking a rectangle instead of a Sphere. The Finale shape will looks
facetized instead being round. Most of common meshes modelers will handle
that for you. I saw an example that explain how tedious it could be when you
have to code every triangle. And I have to use CSG on.
Please, take a look at http://www.uib.no/People/nfytn/tknottxt.htm and
http://www.uib.no/People/nfytn/tknotgif.htm from Tore Nordstrand.
I didn't found any elegant way to do this without using commercial modelers.
Please, take a look at my project:
http://ps.dgtic.umontreal.ca:2050/data/p0034/site/MOE/Moev400.wrl
--------------( oo )--------------
Architecture CAAO Website[UDM]
http://ps.dgtic.umontreal.ca:2050/data/p0034/site
o
oooo oooo oo oo
ooooooo oooo ooooooo oo oo
oo oooo ooooooo oooo ooo ooooo
oo oooooo ooooooo oo oooo
ooo ooooo oooooo ooo ooooo
ooooooooooo ooooooooooo oo oooo
oooooo oooooooo oooo o oo oo
ooo oooo
--( Guillaume ooo LaBelle )-- goo### [at] gmxch
oo oo
ooo ooo
ooooooo
oooo
"James Taylor" <jim### [at] blueyondercouk> wrote in message
news:3e5562fa@news.povray.org...
> take a look at "6.5.1.10 Spheresweep" in the docs
>
> jim
>
>
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>--------------( oo )--------------
>
>Sphere Sweep Doesn't allow to do a defined shape extrusion. We could imagine
>taking a rectangle instead of a Sphere. The Finale shape will looks
>facetized instead being round. Most of common meshes modelers will handle
>that for you. I saw an example that explain how tedious it could be when you
>have to code every triangle. And I have to use CSG on.
>
>Please, take a look at http://www.uib.no/People/nfytn/tknottxt.htm and
>http://www.uib.no/People/nfytn/tknotgif.htm from Tore Nordstrand.
>
>I didn't found any elegant way to do this without using commercial modelers.
>Please, take a look at my project:
>http://ps.dgtic.umontreal.ca:2050/data/p0034/site/MOE/Moev400.wrl
If you can use a 2d spline describe the cross section of the shape you
want to sweep with, then you can use the "Bent Prism" technique that I
describe here:
<http://www.econym.demon.co.uk/isotut/splines.htm>
--
Mike Williams
Gentleman of Leisure
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> I'm working on Mathematical
> knots and I wich to extrude a 2D 'H' shape along a 3D path.
Maybe this one:
http://www.oyonale.com/ressources/english/sources09.htm
Or else I can mail you Daniele Varrazzo's Stricia, it does not seem to be
available on the web anymore
Ingo
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> Or else I can mail you Daniele Varrazzo's Stricia, it does not seem to be
> available on the web anymore
Hi Ingo, I was looking for this a while back, could you mail me a copy, or
perhaps to pov.txt.scene_files?
thanks muchly
jim
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in news:3e56a827$1@news.povray.org James Taylor wrote:
> could you mail me a copy
done.
I'll see if I can track Daniele down and ask for his permission to post it
to this server.
Ingo
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> > could you mail me a copy
>
> done.
it's just arrived - thanks again
jim
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--------------( oo )--------------
Thanks Everyone for your alternatives on that operation. I'm currently in
contact with a french teacher that he have a different approach. I'll work
on that on the weeks to come. I'll have something to release in two weeks.
--------------( oo )--------------
"James Taylor" <jim### [at] blueyondercouk> wrote in message
news:3e57ac60$1@news.povray.org...
> > > could you mail me a copy
> >
> > done.
>
> it's just arrived - thanks again
> jim
>
>
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