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I've the animation clock running from 0 to 1.
For one object, the clock needs te be faster at 1 than al others. Is
there a formula which can do that?
I tried clock/((1/x)+clock), but it doesn't work very well.
Remco Poestra
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If I understand that right then you want acceleration. Thanks to Chris
Colefax and his ClockMod.inc I can show you that as being: pow(mclock, 2 *
clock_strength) where 'mclock' is 'clock' and 'clock_strength' is simply how
much more or less of a rate change you want (1 being default).
There's also another that might do okay: sin((mclock - .5) * pi) / 2 + .5
which starts slow and goes quickly at midrange then levels off.
Best thing you could do is to get that include file at:
http://www.geocities.com/ccolefax/ or get the macro version of it.
Bob
"Remco Poelstra" <rjp### [at] homenl> wrote in message
news:39496FB1.5E9E5D5A@home.nl...
| I've the animation clock running from 0 to 1.
| For one object, the clock needs te be faster at 1 than al others. Is
| there a formula which can do that?
| I tried clock/((1/x)+clock), but it doesn't work very well.
|
| Remco Poestra
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Hm,
perhaps use min(clock*1.5,1)?
Marc-Hendrik
Remco Poelstra schrieb in Nachricht <39496FB1.5E9E5D5A@home.nl>...
>I've the animation clock running from 0 to 1.
>For one object, the clock needs te be faster at 1 than al others. Is
>there a formula which can do that?
>I tried clock/((1/x)+clock), but it doesn't work very well.
>
>Remco Poestra
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I couldn't get any of the formulas to work well, I think I'm doing
something wrong, but I'm now using AutoClck.mcr from the Clockmod
package. It's wonderfull.
Remco Poestra
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There's a tutorial that will help you learn how to use the
AutoClck.mcr
http://www.puzzlecraft.com/cm/ClockMod.html
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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