If I understand that right then you want acceleration. Thanks to Chris
Colefax and his ClockMod.inc I can show you that as being: pow(mclock, 2 *
clock_strength) where 'mclock' is 'clock' and 'clock_strength' is simply how
much more or less of a rate change you want (1 being default).
There's also another that might do okay: sin((mclock - .5) * pi) / 2 + .5
which starts slow and goes quickly at midrange then levels off.
Best thing you could do is to get that include file at:
http://www.geocities.com/ccolefax/ or get the macro version of it.
Bob
"Remco Poelstra" <rjp### [at] homenl> wrote in message
news:39496FB1.5E9E5D5A@home.nl...
| I've the animation clock running from 0 to 1.
| For one object, the clock needs te be faster at 1 than al others. Is
| there a formula which can do that?
| I tried clock/((1/x)+clock), but it doesn't work very well.
|
| Remco Poestra
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