POV-Ray : Newsgroups : povray.newusers : some math : Re: some math Server Time
5 Nov 2024 07:20:34 EST (-0500)
  Re: some math  
From: Marc-Hendrik Bremer
Date: 16 Jun 2000 04:32:06
Message: <3949e606@news.povray.org>
Hm,

perhaps use min(clock*1.5,1)?

Marc-Hendrik
 
Remco Poelstra schrieb in Nachricht <39496FB1.5E9E5D5A@home.nl>...
>I've the animation clock running from 0 to 1.
>For one object, the clock needs te be faster at 1 than al others. Is
>there a formula which can do that?
>I tried clock/((1/x)+clock), but it doesn't work very well.
>
>Remco Poestra


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