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First off I'd like to say hello to everybody. Now for the questions....
1. Is POV-Raytracer like C++ and Visual Basic in regards to it having it's
"own" programming language?
2. If so how can I learn to "program" POV?
( I can't find any literature on the language itself)
I created a wireframe object using sPatch and previewed it with sPatch's
OpenGL preview renderer. It looked great! Then I exported it into .pov! I
then rendered it with POV and it looked horrible. The OpenGL render was
smooth and was appealing to the eye, but in POV it looked like it was
rendered in 2 bit!!! really blocky like I had a cheap video card. The
OpenGL render looked really smooth and professional. I don't want to give
up on POV just yet because I've seen what others have done with POV and I
was very impressed!!! Please help!!! Also if someone decides to help but
you need more than a posting will allow you could email me if it isn't too
much trouble!! My email address is fre### [at] fusenet!! Any and all
help would greatly be appreciated!!
Sincerely,
Ed
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"ErI" <fre### [at] fusenet> wrote in message
news:3941c0c3$1@news.povray.org...
| First off I'd like to say hello to everybody. Now for the questions....
|
| 1. Is POV-Raytracer like C++ and Visual Basic in regards to it having it's
| "own" programming language?
I'll let others answer this one (it both is and isn't a "programming
language").
| 2. If so how can I learn to "program" POV?
| ( I can't find any literature on the language itself)
Likewise this one too (how about the povray31.doc?).
| I created a wireframe object using sPatch and previewed it with sPatch's
| OpenGL preview renderer. It looked great! Then I exported it into .pov! I
| then rendered it with POV and it looked horrible.
Don't know why that would be. It seems to have always done well enough for
me; in fact I've seen a worse preview than actual end output. Might want to
check into using HamaPatch, a sPatch alternative:
http://www.crosswinds.net/~hamapatch/
Bob
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ErI wrote:
>
> First off I'd like to say hello to everybody. Now for the questions....
>
> 1. Is POV-Raytracer like C++ and Visual Basic in regards to it having it's
> "own" programming language?
>
> 2. If so how can I learn to "program" POV?
> ( I can't find any literature on the language itself)
do you have the documentation for pov? there is the help file and also
a .doc with the same content. i recommend printing out the entire
document and reading it. it is around 300 pages, so if you can print on
both sides, or multiple pages per sheet, you should. i just started
pov'ing about 4 months ago or so and have read the docs 4 or 5 times all
the way through. section 3 contains tutorials. there are also links to
online tutorials at the povray website. good luck.
> I created a wireframe object using sPatch and previewed it with sPatch's
> OpenGL preview renderer. It looked great! Then I exported it into .pov! I
> then rendered it with POV and it looked horrible. The OpenGL render was
> smooth and was appealing to the eye, but in POV it looked like it was
> rendered in 2 bit!!! really blocky like I had a cheap video card. The
> OpenGL render looked really smooth and professional. I don't want to give
> up on POV just yet because I've seen what others have done with POV and I
> was very impressed!!! Please help!!! Also if someone decides to help but
> you need more than a posting will allow you could email me if it isn't too
> much trouble!! My email address is fre### [at] fusenet!! Any and all
> help would greatly be appreciated!!
>
> Sincerely,
> Ed
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Please do not post the same article to several groups.
Be so kind to read the articles in povray.announce.frequently-asked-questions
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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I'm using POV v3.1g on a Win95 system. Thanks for the help! :) Also I
apologize for posting to so many different groups. I've never used
newsgroups before and I seen it done so I thought it was acceptable. So
thanks for the heads-up!!
Sincerely,
Ed
"Alan Kong" <ako### [at] povrayNO-SPAMorg> wrote in message
news:dup5ksc498fj00f9ikkqo07ro2l1d85h6s@4ax.com...
> On Sat, 10 Jun 2000 00:17:02 -0700 "ErI" <fre### [at] fusenet> wrote:
>
> >2. If so how can I learn to "program" POV?
> > ( I can't find any literature on the language itself)
>
> Hi, ErI. Since you are using sPatch I will assume that you are using
> POV-Ray for Windows v3.1g. If not, please indicate which version of
> POV-Ray (v3.1g is the current version) and on what platform you are
> using it with. The official version comes with a Windows Help file that
> includes documentation on the POV-Ray Scene Description Language,
> tutorials, and example scenes (code). This should be your first resource
> to learning how to create scenes.
>
> All follow-ups to this thread should go to povray.newuser, please.
>
> --
> Alan - ako### [at] povrayorg - a k o n g <at> p o v r a y <dot> o r g
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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I have HamaPatch and sPatch and I use them both because they each are
similar but they also have differences that I find useful! But thanks for
the help!! :)
Sincerely,
Ed
"Bob Hughes" <per### [at] aolcom?subject=PoV-News:> wrote in message
news:39425615@news.povray.org...
> "ErI" <fre### [at] fusenet> wrote in message
> news:3941c0c3$1@news.povray.org...
> | First off I'd like to say hello to everybody. Now for the questions....
> |
> | 1. Is POV-Raytracer like C++ and Visual Basic in regards to it having
it's
> | "own" programming language?
>
> I'll let others answer this one (it both is and isn't a "programming
> language").
>
> | 2. If so how can I learn to "program" POV?
> | ( I can't find any literature on the language itself)
>
> Likewise this one too (how about the povray31.doc?).
>
> | I created a wireframe object using sPatch and previewed it with
sPatch's
> | OpenGL preview renderer. It looked great! Then I exported it into
.pov! I
> | then rendered it with POV and it looked horrible.
>
> Don't know why that would be. It seems to have always done well enough
for
> me; in fact I've seen a worse preview than actual end output. Might want
to
> check into using HamaPatch, a sPatch alternative:
> http://www.crosswinds.net/~hamapatch/
>
> Bob
>
>
>
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