"ErI" <fre### [at] fusenet> wrote in message
news:3941c0c3$1@news.povray.org...
| First off I'd like to say hello to everybody. Now for the questions....
|
| 1. Is POV-Raytracer like C++ and Visual Basic in regards to it having it's
| "own" programming language?
I'll let others answer this one (it both is and isn't a "programming
language").
| 2. If so how can I learn to "program" POV?
| ( I can't find any literature on the language itself)
Likewise this one too (how about the povray31.doc?).
| I created a wireframe object using sPatch and previewed it with sPatch's
| OpenGL preview renderer. It looked great! Then I exported it into .pov! I
| then rendered it with POV and it looked horrible.
Don't know why that would be. It seems to have always done well enough for
me; in fact I've seen a worse preview than actual end output. Might want to
check into using HamaPatch, a sPatch alternative:
http://www.crosswinds.net/~hamapatch/
Bob
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