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ErI wrote:
>
> First off I'd like to say hello to everybody. Now for the questions....
>
> 1. Is POV-Raytracer like C++ and Visual Basic in regards to it having it's
> "own" programming language?
>
> 2. If so how can I learn to "program" POV?
> ( I can't find any literature on the language itself)
do you have the documentation for pov? there is the help file and also
a .doc with the same content. i recommend printing out the entire
document and reading it. it is around 300 pages, so if you can print on
both sides, or multiple pages per sheet, you should. i just started
pov'ing about 4 months ago or so and have read the docs 4 or 5 times all
the way through. section 3 contains tutorials. there are also links to
online tutorials at the povray website. good luck.
> I created a wireframe object using sPatch and previewed it with sPatch's
> OpenGL preview renderer. It looked great! Then I exported it into .pov! I
> then rendered it with POV and it looked horrible. The OpenGL render was
> smooth and was appealing to the eye, but in POV it looked like it was
> rendered in 2 bit!!! really blocky like I had a cheap video card. The
> OpenGL render looked really smooth and professional. I don't want to give
> up on POV just yet because I've seen what others have done with POV and I
> was very impressed!!! Please help!!! Also if someone decides to help but
> you need more than a posting will allow you could email me if it isn't too
> much trouble!! My email address is fre### [at] fusenet!! Any and all
> help would greatly be appreciated!!
>
> Sincerely,
> Ed
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