POV-Ray : Newsgroups : povray.macintosh : Announce: MegaPOV v0.7 Ready for download (win,mac,dos) Server Time
22 Dec 2024 21:49:25 EST (-0500)
  Announce: MegaPOV v0.7 Ready for download (win,mac,dos) (Message 1 to 1 of 1)  
From: smellenbergh
Subject: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 01:28:50
Message: <1enyalk.d4sf1618pbty8N%smellenbergh@skynet.be>
MegaPOV version 0.7 can be downloaded at:

Windows:
http://nathan.kopp.com/patched.htm

Macintosh (also look in povray.macintosh for more info):
http://users.skynet.be/smellenbergh

DOS (if not already, real soon!):
http://www.stuartgibson.com/

The archive with the demo scenes has not changed. We will make a few
demo scenes available at:
http://users.skynet.be/smellenbergh (click on the "Demos" link in the
navigation bar on the left)

Go grabb it! :-)

The MegaPOV-Team.

Bug fixes in this version:
--------------------------
* Fixed precision bug in scallop_wave and sine_wave;
* Fixed bug in media method 3 (by J. Berger); 
* Fixed bug in noise that appeared when using huge translations (by J.
  Berger); 
* Fixed bug in isosurface causing a crash when parsing exp without
  braces; 
* Fixed bug in isosurface intersections. Spherical containers were not
  translated correctly; 
* Fixed bug in isosurface difference, where the differencing object
  enclosed the original completely: it left a ghost  shadow; 
* Input files for idat_3D can be in all library paths. Previously they
  had to be located in the same folder as the scene file. All paths are
  searched now just like it is done for any include file; 
* Added missing code for the isosurface object. Interacts with 'open'; 
* Fixed the stars post_process filter; it now adds to the background
  instead of replacing it (12.16); 
* Fixed bug that caused a crash when PostProcess was running out of
  memory: error given now; 
* Fixed bug with ellipsoid, removed artifacts that appeared in some
  cases (by J. Grimbert); 
* Fixed a bug, reported by Nicolas Calimet, in the TransformPatch (line
  1081 in Parse_Object_Mods()); 
* Fixed bug with uv_mapping when uv_vectors were not specified;
* Fixed memory problems when using functions in animations: They are now
  destroyed after every frame; 
* Fixed some bugs in spline and copy_splines; 
* Fixed some glow bugs("size" should work properly now); 
* In the MegaPov manual, the chapters (5.2.11) , (5.2.12) , (5.2.14) and
  (8.3.5) are corrected / rewritten. 

MacMegaPov only: 
----------------
* A bug preventing to run on some machines with a 601 PPC is fixed.
* Input for idat_3D binary is fixed. The original 3DHEAD demo from
  Suzuki now renders. 

New in this version:
-------------------- 
* Added the sample_spacing patch in media (by J. Berger) (4.2); 
* Added a new type of emitting media to be used on clear backgrounds (by
  J. Berger) (4.3); 
* Added new post_process filters: "curves" (12.4), "limit_brightness"
  (12.9) and "raw_color" (12.14); 
* Added a new directive #set to change variables (by C. Huff) (9.22); 
* Added SPLINE_IDENT(T, TYPE) syntax (by C. Huff) (5.9.3); 
* Added ability to apply transforms to warps (by C. Huff) (8.12); 
* Added "spline_wave" waveform for patterns (by C. Huff) (8.11.2). 

MacMegaPov only:
---------------- 
* There is a MacMegaPov v.0.7 carbonised version working on MacOS X and
  8.1 or later. Older versions of the OS still supported!

-- 
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


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From: Christoph Hormann
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 02:51:11
Message: <3A7FACF0.84AF06B@gmx.de>
smellenbergh wrote:
> 
> MegaPOV version 0.7 can be downloaded at:
> 
> [...]
> 

That's nice, 

when can we expect 0.7a?  ;-)

BTW, in the windows HLP version of the docu the links in the main index do
not work (they also appear blue instead of green here)

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Wlodzimierz ABX Skiba
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 05:12:06
Message: <3a7fcdf6@news.povray.org>
smellenbergh wrote in message <1enyalk.d4sf1618pbty8N%smellenbergh@skynet.be>...
> MegaPOV version 0.7 can be downloaded at:

great, thanks

> Bug fixes in this version:
> --------------------------

but ... have you considered my posts ?

3a598ad0@news.povray.org - possibility of max_intersection bug p.prog
3a59dcd9$1@news.povray.org - code duplication in objects.c in p.un.patch

wait... I just downloaded sources and see second done but without note in
history.html

?

ABX


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From: Disnel
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 06:24:37
Message: <3A7FEEF4.DEF18DB0@hlavacek-partner.cz>
Linux version will be no longer supported? I can post linux executable
on my site.

Disnel


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From: Ryan Constantine
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 13:30:26
Message: <3A8042C2.61941381@ucdavis.edu>
i thought there wasn't going to be another megapov until pov3.5 came
out.  i could've sworn nathan said so anyway.
smellenbergh wrote:
> 
> MegaPOV version 0.7 can be downloaded at:
> 
> Windows:
> http://nathan.kopp.com/patched.htm
> 
> Macintosh (also look in povray.macintosh for more info):
> http://users.skynet.be/smellenbergh
> 
> DOS (if not already, real soon!):
> http://www.stuartgibson.com/
> 
> The archive with the demo scenes has not changed. We will make a few
> demo scenes available at:
> http://users.skynet.be/smellenbergh (click on the "Demos" link in the
> navigation bar on the left)
> 
> Go grabb it! :-)
> 
> The MegaPOV-Team.
> 
> Bug fixes in this version:
> --------------------------
> * Fixed precision bug in scallop_wave and sine_wave;
> * Fixed bug in media method 3 (by J. Berger);
> * Fixed bug in noise that appeared when using huge translations (by J.
>   Berger);
> * Fixed bug in isosurface causing a crash when parsing exp without
>   braces;
> * Fixed bug in isosurface intersections. Spherical containers were not
>   translated correctly;
> * Fixed bug in isosurface difference, where the differencing object
>   enclosed the original completely: it left a ghost  shadow;
> * Input files for idat_3D can be in all library paths. Previously they
>   had to be located in the same folder as the scene file. All paths are
>   searched now just like it is done for any include file;
> * Added missing code for the isosurface object. Interacts with 'open';
> * Fixed the stars post_process filter; it now adds to the background
>   instead of replacing it (12.16);
> * Fixed bug that caused a crash when PostProcess was running out of
>   memory: error given now;
> * Fixed bug with ellipsoid, removed artifacts that appeared in some
>   cases (by J. Grimbert);
> * Fixed a bug, reported by Nicolas Calimet, in the TransformPatch (line
>   1081 in Parse_Object_Mods());
> * Fixed bug with uv_mapping when uv_vectors were not specified;
> * Fixed memory problems when using functions in animations: They are now
>   destroyed after every frame;
> * Fixed some bugs in spline and copy_splines;
> * Fixed some glow bugs("size" should work properly now);
> * In the MegaPov manual, the chapters (5.2.11) , (5.2.12) , (5.2.14) and
>   (8.3.5) are corrected / rewritten.
> 
> MacMegaPov only:
> ----------------
> * A bug preventing to run on some machines with a 601 PPC is fixed.
> * Input for idat_3D binary is fixed. The original 3DHEAD demo from
>   Suzuki now renders.
> 
> New in this version:
> --------------------
> * Added the sample_spacing patch in media (by J. Berger) (4.2);
> * Added a new type of emitting media to be used on clear backgrounds (by
>   J. Berger) (4.3);
> * Added new post_process filters: "curves" (12.4), "limit_brightness"
>   (12.9) and "raw_color" (12.14);
> * Added a new directive #set to change variables (by C. Huff) (9.22);
> * Added SPLINE_IDENT(T, TYPE) syntax (by C. Huff) (5.9.3);
> * Added ability to apply transforms to warps (by C. Huff) (8.12);
> * Added "spline_wave" waveform for patterns (by C. Huff) (8.11.2).
> 
> MacMegaPov only:
> ----------------
> * There is a MacMegaPov v.0.7 carbonised version working on MacOS X and
>   8.1 or later. Older versions of the OS still supported!
> 
> --
> e-mail:sme### [at] skynetbe
> 
> http://users.skynet.be/smellenbergh


Post a reply to this message

From: Chris Huff
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 16:03:55
Message: <chrishuff-08D5F7.16045506022001@news.povray.org>
In article <3A8042C2.61941381@ucdavis.edu>, Ryan Constantine 
<rcc### [at] ucdavisedu> wrote:

> i thought there wasn't going to be another megapov until pov3.5 came
> out.  i could've sworn nathan said so anyway.

It wasn't planned, but I think MegaPOV 0.5 was also supposed to be the 
last MegaPOV until POV 3.5. It just has some bug fixes and a few new 
features, it could have been called MegaPOV 0.6b.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Ryan Constantine
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 17:31:25
Message: <3A807B3D.A9D8C14B@ucdavis.edu>
has there been any consideration of including the additions made by
povman?  i actually haven't had time to use it, but at school, i've had
a ton of time to read about the renderman shading language and it seems
to be a worth while addition to the already great povray.  keep up the
good work.  pov rules!smellenbergh wrote:
> 
> MegaPOV version 0.7 can be downloaded at:
> 
> Windows:
> http://nathan.kopp.com/patched.htm
> 
> Macintosh (also look in povray.macintosh for more info):
> http://users.skynet.be/smellenbergh
> 
> DOS (if not already, real soon!):
> http://www.stuartgibson.com/
> 
> The archive with the demo scenes has not changed. We will make a few
> demo scenes available at:
> http://users.skynet.be/smellenbergh (click on the "Demos" link in the
> navigation bar on the left)
> 
> Go grabb it! :-)
> 
> The MegaPOV-Team.
> 
> Bug fixes in this version:
> --------------------------
> * Fixed precision bug in scallop_wave and sine_wave;
> * Fixed bug in media method 3 (by J. Berger);
> * Fixed bug in noise that appeared when using huge translations (by J.
>   Berger);
> * Fixed bug in isosurface causing a crash when parsing exp without
>   braces;
> * Fixed bug in isosurface intersections. Spherical containers were not
>   translated correctly;
> * Fixed bug in isosurface difference, where the differencing object
>   enclosed the original completely: it left a ghost  shadow;
> * Input files for idat_3D can be in all library paths. Previously they
>   had to be located in the same folder as the scene file. All paths are
>   searched now just like it is done for any include file;
> * Added missing code for the isosurface object. Interacts with 'open';
> * Fixed the stars post_process filter; it now adds to the background
>   instead of replacing it (12.16);
> * Fixed bug that caused a crash when PostProcess was running out of
>   memory: error given now;
> * Fixed bug with ellipsoid, removed artifacts that appeared in some
>   cases (by J. Grimbert);
> * Fixed a bug, reported by Nicolas Calimet, in the TransformPatch (line
>   1081 in Parse_Object_Mods());
> * Fixed bug with uv_mapping when uv_vectors were not specified;
> * Fixed memory problems when using functions in animations: They are now
>   destroyed after every frame;
> * Fixed some bugs in spline and copy_splines;
> * Fixed some glow bugs("size" should work properly now);
> * In the MegaPov manual, the chapters (5.2.11) , (5.2.12) , (5.2.14) and
>   (8.3.5) are corrected / rewritten.
> 
> MacMegaPov only:
> ----------------
> * A bug preventing to run on some machines with a 601 PPC is fixed.
> * Input for idat_3D binary is fixed. The original 3DHEAD demo from
>   Suzuki now renders.
> 
> New in this version:
> --------------------
> * Added the sample_spacing patch in media (by J. Berger) (4.2);
> * Added a new type of emitting media to be used on clear backgrounds (by
>   J. Berger) (4.3);
> * Added new post_process filters: "curves" (12.4), "limit_brightness"
>   (12.9) and "raw_color" (12.14);
> * Added a new directive #set to change variables (by C. Huff) (9.22);
> * Added SPLINE_IDENT(T, TYPE) syntax (by C. Huff) (5.9.3);
> * Added ability to apply transforms to warps (by C. Huff) (8.12);
> * Added "spline_wave" waveform for patterns (by C. Huff) (8.11.2).
> 
> MacMegaPov only:
> ----------------
> * There is a MacMegaPov v.0.7 carbonised version working on MacOS X and
>   8.1 or later. Older versions of the OS still supported!
> 
> --
> e-mail:sme### [at] skynetbe
> 
> http://users.skynet.be/smellenbergh


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From: Francois Dispot
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 17:31:56
Message: <3A807B48.B22C1DE7@club-internet.fr>
smellenbergh wrote:
> 
> MegaPOV version 0.7 can be downloaded at:
> 
> Windows:
> http://nathan.kopp.com/patched.htm
> 
> Macintosh (also look in povray.macintosh for more info):
> http://users.skynet.be/smellenbergh
> 
> DOS (if not already, real soon!):
> http://www.stuartgibson.com/
> 
> The archive with the demo scenes has not changed. We will make a few
> demo scenes available at:
> http://users.skynet.be/smellenbergh (click on the "Demos" link in the
> navigation bar on the left)
> 
> Go grabb it! :-)
> 
> The MegaPOV-Team.

Thanks a lot to all of you for the good work!
In return, as usual, the pvm distributed version is ready:

http://www.wozzeck.net/images/pmp/

Hmmm... the version number seems a bit ahead of time, I guess ;-)
-- 

      __  __ __  __  _
|  | /  \  /  / |_  /  |/
\/\/ \__/ /_ /_ |__ \_ |\


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From: smellenbergh
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 19:00:49
Message: <1eofdm1.1vbxjisobfnjgN%smellenbergh@skynet.be>
Wlodzimierz ABX Skiba <abx### [at] abxartpl> wrote:


> > Bug fixes in this version:
> > --------------------------
> 
> but ... have you considered my posts ?
> 
> 3a598ad0@news.povray.org - possibility of max_intersection bug p.prog
Not this one :-(
We try to keep track of all bugs reported bud somehow we missed this
one.

> 3a59dcd9$1@news.povray.org - code duplication in objects.c in p.un.patch
> 
> wait... I just downloaded sources and see second done but without note in
> history.html
There are more little fixes/changes that we do not mention. If we list
all changes, the list would be too long.

Smellenbergh


-- 
e-mail:sme### [at] skynetbe

http://users.skynet.be/smellenbergh


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From: Nathan Kopp
Subject: Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)
Date: 6 Feb 2001 22:50:07
Message: <3a80c5ef@news.povray.org>
"Francois Dispot" <woz### [at] club-internetfr> wrote...
> Thanks a lot to all of you for the good work!
> In return, as usual, the pvm distributed version is ready:
> 
> http://www.wozzeck.net/images/pmp/

I updated my webpage to include a link to your site.

-Nathan


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