POV-Ray : Newsgroups : povray.unofficial.patches : Announce: MegaPOV v0.7 Ready for download (win,mac,dos) : Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos) Server Time
4 Nov 2024 13:03:21 EST (-0500)
  Re: Announce: MegaPOV v0.7 Ready for download (win,mac,dos)  
From: Ryan Constantine
Date: 6 Feb 2001 17:31:25
Message: <3A807B3D.A9D8C14B@ucdavis.edu>
has there been any consideration of including the additions made by
povman?  i actually haven't had time to use it, but at school, i've had
a ton of time to read about the renderman shading language and it seems
to be a worth while addition to the already great povray.  keep up the
good work.  pov rules!smellenbergh wrote:
> 
> MegaPOV version 0.7 can be downloaded at:
> 
> Windows:
> http://nathan.kopp.com/patched.htm
> 
> Macintosh (also look in povray.macintosh for more info):
> http://users.skynet.be/smellenbergh
> 
> DOS (if not already, real soon!):
> http://www.stuartgibson.com/
> 
> The archive with the demo scenes has not changed. We will make a few
> demo scenes available at:
> http://users.skynet.be/smellenbergh (click on the "Demos" link in the
> navigation bar on the left)
> 
> Go grabb it! :-)
> 
> The MegaPOV-Team.
> 
> Bug fixes in this version:
> --------------------------
> * Fixed precision bug in scallop_wave and sine_wave;
> * Fixed bug in media method 3 (by J. Berger);
> * Fixed bug in noise that appeared when using huge translations (by J.
>   Berger);
> * Fixed bug in isosurface causing a crash when parsing exp without
>   braces;
> * Fixed bug in isosurface intersections. Spherical containers were not
>   translated correctly;
> * Fixed bug in isosurface difference, where the differencing object
>   enclosed the original completely: it left a ghost  shadow;
> * Input files for idat_3D can be in all library paths. Previously they
>   had to be located in the same folder as the scene file. All paths are
>   searched now just like it is done for any include file;
> * Added missing code for the isosurface object. Interacts with 'open';
> * Fixed the stars post_process filter; it now adds to the background
>   instead of replacing it (12.16);
> * Fixed bug that caused a crash when PostProcess was running out of
>   memory: error given now;
> * Fixed bug with ellipsoid, removed artifacts that appeared in some
>   cases (by J. Grimbert);
> * Fixed a bug, reported by Nicolas Calimet, in the TransformPatch (line
>   1081 in Parse_Object_Mods());
> * Fixed bug with uv_mapping when uv_vectors were not specified;
> * Fixed memory problems when using functions in animations: They are now
>   destroyed after every frame;
> * Fixed some bugs in spline and copy_splines;
> * Fixed some glow bugs("size" should work properly now);
> * In the MegaPov manual, the chapters (5.2.11) , (5.2.12) , (5.2.14) and
>   (8.3.5) are corrected / rewritten.
> 
> MacMegaPov only:
> ----------------
> * A bug preventing to run on some machines with a 601 PPC is fixed.
> * Input for idat_3D binary is fixed. The original 3DHEAD demo from
>   Suzuki now renders.
> 
> New in this version:
> --------------------
> * Added the sample_spacing patch in media (by J. Berger) (4.2);
> * Added a new type of emitting media to be used on clear backgrounds (by
>   J. Berger) (4.3);
> * Added new post_process filters: "curves" (12.4), "limit_brightness"
>   (12.9) and "raw_color" (12.14);
> * Added a new directive #set to change variables (by C. Huff) (9.22);
> * Added SPLINE_IDENT(T, TYPE) syntax (by C. Huff) (5.9.3);
> * Added ability to apply transforms to warps (by C. Huff) (8.12);
> * Added "spline_wave" waveform for patterns (by C. Huff) (8.11.2).
> 
> MacMegaPov only:
> ----------------
> * There is a MacMegaPov v.0.7 carbonised version working on MacOS X and
>   8.1 or later. Older versions of the OS still supported!
> 
> --
> e-mail:sme### [at] skynetbe
> 
> http://users.skynet.be/smellenbergh


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