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Maybe my memory is messing with me, but I recall a thread where someone
developed a scene to parse a .pov file and render the text, with proper keyword
highlighting.
IIRC, the render looked very much like this:
http://news.povray.org/povray.binaries.images/message/%3C51f54533%40news.povray.org%3E/#%3C51f54533%40news.povray.org%3
E
but the other part of the memory is that the author was a bit secretive about
his method, as he had invested a bit of work into figuring out the parsing.
I've looked a couple times in the past but haven't been able to find that post -
maybe someone has better POV-Ray search kung-fu(or a better memory) than I do?
Maybe it was on TINA-CheP or something?
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From: Thomas de Groot
Subject: Re: Old post about rendering the text of a .pov file
Date: 4 Feb 2021 02:46:19
Message: <601ba64b$1@news.povray.org>
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Op 04/02/2021 om 00:11 schreef Bald Eagle:
>
> Maybe my memory is messing with me, but I recall a thread where someone
> developed a scene to parse a .pov file and render the text, with proper keyword
> highlighting.
>
> IIRC, the render looked very much like this:
>
>
http://news.povray.org/povray.binaries.images/message/%3C51f54533%40news.povray.org%3E/#%3C51f54533%40news.povray.org%3
> E
>
> but the other part of the memory is that the author was a bit secretive about
> his method, as he had invested a bit of work into figuring out the parsing.
>
> I've looked a couple times in the past but haven't been able to find that post -
> maybe someone has better POV-Ray search kung-fu(or a better memory) than I do?
>
> Maybe it was on TINA-CheP or something?
>
>
I know exactly what you are talking about but... impossible to find
trace of it (except that clipka image). It was part of a set of other
goodies iirc. Not on Tina-CheP, definitely. I keep looking/thinking and
maybe I shall come upon it.
--
Thomas
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hi,
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Maybe my memory is messing with me, but I recall a thread where someone
> developed a scene to parse a .pov file and render the text, with proper keyword
> highlighting. ...
> but the other part of the memory is that the author was a bit secretive about
> his method, as he had invested a bit of work into figuring out the parsing.
>
> I've looked a couple times in the past but haven't been able to find that post -
> maybe someone has better POV-Ray search kung-fu(or a better memory) than I do?
>
> Maybe it was on TINA-CheP or something?
iiuc, you're talking about user 'ingo'; I have a few *.{pov,html} on a machine,
all dated January 2019, but cannot now find the archive. hth.
regards, jr.
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From: Mike Horvath
Subject: Re: Old post about rendering the text of a .pov file
Date: 6 Feb 2021 20:57:04
Message: <601f48f0$1@news.povray.org>
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On 2/3/2021 6:11 PM, Bald Eagle wrote:
>
> Maybe my memory is messing with me, but I recall a thread where someone
> developed a scene to parse a .pov file and render the text, with proper keyword
> highlighting.
>
> IIRC, the render looked very much like this:
>
>
http://news.povray.org/povray.binaries.images/message/%3C51f54533%40news.povray.org%3E/#%3C51f54533%40news.povray.org%3
> E
>
> but the other part of the memory is that the author was a bit secretive about
> his method, as he had invested a bit of work into figuring out the parsing.
>
> I've looked a couple times in the past but haven't been able to find that post -
> maybe someone has better POV-Ray search kung-fu(or a better memory) than I do?
>
> Maybe it was on TINA-CheP or something?
>
>
I wish POV-Ray could read SVG natively. Then you could do whatever.
Mike
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From: Mike Horvath
Subject: Re: Old post about rendering the text of a .pov file
Date: 6 Feb 2021 21:02:55
Message: <601f4a4f$1@news.povray.org>
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On 2/6/2021 8:57 PM, Mike Horvath wrote:
> I wish POV-Ray could read SVG natively. Then you could do whatever.
>
>
> Mike
PDF too.
Mike
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From: Thomas de Groot
Subject: Re: Old post about rendering the text of a .pov file
Date: 7 Feb 2021 02:34:15
Message: <601f97f7$1@news.povray.org>
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Op 04/02/2021 om 08:46 schreef Thomas de Groot:
> Op 04/02/2021 om 00:11 schreef Bald Eagle:
>>
>> Maybe my memory is messing with me, but I recall a thread where someone
>> developed a scene to parse a .pov file and render the text, with
>> proper keyword
>> highlighting.
>>
>> IIRC, the render looked very much like this:
>>
>>
http://news.povray.org/povray.binaries.images/message/%3C51f54533%40news.povray.org%3E/#%3C51f54533%40news.povray.org%3
>>
>> E
>>
>> but the other part of the memory is that the author was a bit
>> secretive about
>> his method, as he had invested a bit of work into figuring out the
>> parsing.
>>
>> I've looked a couple times in the past but haven't been able to find
>> that post -
>> maybe someone has better POV-Ray search kung-fu(or a better memory)
>> than I do?
>>
>> Maybe it was on TINA-CheP or something?
>>
>>
>
> I know exactly what you are talking about but... impossible to find
> trace of it (except that clipka image). It was part of a set of other
> goodies iirc. Not on Tina-CheP, definitely. I keep looking/thinking and
> maybe I shall come upon it.
>
What I came upon are the UberPOV scene files by Clipka himself. There is
one named: read_text.pov, which seems to do the job. I include it here
(to avoid dispersion). As far as the post itself, no idea.
Obviously, this is only a part answer to your query.
--
Thomas
Post a reply to this message
Attachments:
Download 'read_text.pov.txt' (6 KB)
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"jr" <cre### [at] gmailcom> wrote:
> "Bald Eagle" <cre### [at] netscapenet> wrote:
> > Maybe my memory is messing with me, but I recall a thread where someone
> > developed a scene to parse a .pov file and render the text, with proper keyword
> > highlighting. ...
> > but the other part of the memory is that the author was a bit secretive about
> > his method, as he had invested a bit of work into figuring out the parsing.
> >
> > I've looked a couple times in the past but haven't been able to find that post -
> > maybe someone has better POV-Ray search kung-fu(or a better memory) than I do?
> >
> > Maybe it was on TINA-CheP or something?
>
> iiuc, you're talking about user 'ingo'; I have a few *.{pov,html} on a machine,
> all dated January 2019, but cannot now find the archive. hth.
<http://news.povray.org/povray.tools.general/message/%3CXnsA9CCAC0788F40seed7%40news.povray.org%3E/#%3CXnsA9CCAC0788F40
seed7%40news.povray.org%3E>
> regards, jr.
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From: Le Forgeron
Subject: Re: Old post about rendering the text of a .pov file
Date: 7 Feb 2021 08:29:13
Message: <601feb29$1@news.povray.org>
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Le 07/02/2021 à 03:02, Mike Horvath a écrit :
> On 2/6/2021 8:57 PM, Mike Horvath wrote:
>> I wish POV-Ray could read SVG natively. Then you could do whatever.
>>
>>
>> Mike
>
> PDF too.
svg is xml, and 2D.
pdf is proprietary.
What would you do with a svg file ?
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Le_Forgeron <jgr### [at] freefr> wrote:
> What would you do with a svg file ?
Cousin Ricky and I both converted the lines to splines for sphere_sweeps, and I
would assume one could use a data set to make a prism.
The equation on the cover page of the Bezier monograph was converted from an SVG
into POV-Ray - slowly, arduously - with a spreadsheet and Cousin Ricky's Bezier
sphere sweep macros.
Back when I was using VISIO a lot, I could draw a diagram and save it as an SVG.
I can envision laying out a scene in VISIO, drawing a camera path for an
animation, and using line color to denote acceleration, constant speed, and
deceleration.
Not all images on the web are available as png, gif, jpg, etc - some, like the
equation, are svg.
I think part of real utility of being able to read an SVG file would be the
time-saving value of reading in the coordinate set, which could then be
inspected, adjusted, saved in a different format, etc.
I can currently render text in POV-Ray as a primitive, but:
- any pov file that references that font requires that another user has that
font installed and accessible.
- That may involve copyright issues if the font is commercial
- one can't access the definition of the font to manipulate it
-- using functions, turbulence, etc.
-- if I can read in the data ans SEE it, then I can make NEW characters
-- like Dave Blandston's outline text
-- or use the base character to make a modified character with an
underline, strikethrough, diacritical mark, etc.
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From: Mike Horvath
Subject: Re: Old post about rendering the text of a .pov file
Date: 7 Feb 2021 17:20:34
Message: <602067b2$1@news.povray.org>
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On 2/7/2021 8:29 AM, Le_Forgeron wrote:
> Le 07/02/2021 à 03:02, Mike Horvath a écrit :
>> On 2/6/2021 8:57 PM, Mike Horvath wrote:
>>> I wish POV-Ray could read SVG natively. Then you could do whatever.
>>>
>>>
>>> Mike
>>
>> PDF too.
>
> svg is xml, and 2D.
> pdf is proprietary.
>
> What would you do with a svg file ?
>
I create a lot of diagrams, and it would save m a lot time having to
convert the labels to PNG or whatever. I have to do this if I increase
the resolution of the render sometimes too to avoid the jaggies.
Mike
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