|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 29/05/2014 22:33, Alain wrote:
> Use version 3.7. Version 3.6.x is obsolete.
> Next, it's just a mather of refering the correct path.
How interesting I thought it had to do with the Comm.dll not being
updated for 64 bit. At least that is what Hugo told me. It might run on
a 32 bit machine. I have no way of knowing.
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> On 29/05/2014 22:33, Alain wrote:
>> Use version 3.7. Version 3.6.x is obsolete.
>> Next, it's just a mather of refering the correct path.
>
> How interesting I thought it had to do with the Comm.dll not being
> updated for 64 bit. At least that is what Hugo told me. It might run on
> a 32 bit machine. I have no way of knowing.
>
For POV-Ray: The installer for version 3.7 will install the 32 bits
version on a 32 bits system and the 64 bits version on a 64 bits system.
For Bishop3D, even if it's a 32 bits application, it should be able to
run on a 64 bits system, in 32 bits compatibility mode.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On 31/05/2014 20:05, Alain wrote:
>> On 29/05/2014 22:33, Alain wrote:
>>> Use version 3.7. Version 3.6.x is obsolete.
>>> Next, it's just a mather of refering the correct path.
>>
>> How interesting I thought it had to do with the Comm.dll not being
>> updated for 64 bit. At least that is what Hugo told me. It might run on
>> a 32 bit machine. I have no way of knowing.
>>
>
> For POV-Ray: The installer for version 3.7 will install the 32 bits
> version on a 32 bits system and the 64 bits version on a 64 bits system.
>
> For Bishop3D, even if it's a 32 bits application, it should be able to
> run on a 64 bits system, in 32 bits compatibility mode.
PovRay installed pvengine, pvengine32-sse2 and pvengine64 on my machine.
Bishop3D will run pvengine & pvengine32-sse2 quite happily. It has been
a long time since I checked.
It will start pvengine64 but not render any files. PovRay stops after
the list of contributors.
So it will run PovRay 3.7 but not as a 64 bit application.
--
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Alain <kua### [at] videotronca> wrote:
> > On 29/05/2014 03:15, xslittlegrass wrote:
> >> Stephen <mca### [at] aolcom> wrote:
> >>> On 24/05/2014 19:32, xslittlegrass wrote:
> >>>> I tried a cubic curve and it does look better. I agree that the
> >>>> "broken" may
> >>>> caused by the data points.
> >>>>
> >>>> Thanks a lot for your help :)
> >>>>
> >>>>
> >>>
> >>> It is a pleasure. :-D
> >>> I have posted a couple of screenshots in p.b.images along with the lathe
> >>> code I modified, a bit. As an example to show what I did.
> >>>
> >>>
> >>> --
> >>>
> >>> Regards
> >>> Stephen
> >>
> >> What is p.b.images?
> >>
> >> Best,
> >> xslittlegrass
> >>
> >>
> >
> > Sorry, povray.binaries.images on this newsgroup.
> >
> > http://www.povray.org/resources/newsgroups/
> >
> > ->
> > http://news.povray.org/povray.binaries.images/
> >
> > ->
> >
> >
http://news.povray.org/povray.binaries.images/thread/%3C5380fd72%40news.povray.org%3E/
> >
> >
> >
> > If I remember correctly. Bishop3D's trial allows you to save scenes with
> > up to 4 objects. That would allow you to work on a lathe and save it.
> >
> > You would need to install PovRay 3.6 to get an immage but you can
> > inspect the code and copy and past into your 3.7 scene.
> >
>
> Use version 3.7. Version 3.6.x is obsolete.
> Next, it's just a mather of refering the correct path.
Thanks a lot! That's really helpful.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |