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I keep getting this error:
Internal limit exceeded in FixedSimpleVector
Fatal error in renderer: A POV-Ray internal nesting limit was reached.
Render failed
What does this mean?
I am using a loop containing a lightsource in a loop with media.
I can post the file if needed.
Ian
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Ok, a bit more information...If i just render the scene normally, no issue. But
when I select a subregion, I get the error. I'm not sure, but this sounds like a
bug.
Ian
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On 2/11/2011 04:13, [GDS|Entropy] wrote:
> What does this mean?
You've hit a hard-coded internal limit within POV-Ray. This limit is
there as a trade-off between performance, memory use and flexibility.
I don't like it but it's difficult to fix without impacting rendering
speed.
The error message itself should be fairly self-explanatory, though I
think we might need to add a reference to a doc page that makes the
issue clearer (in terms of what you can do about it).
See also
http://news.povray.org/povray.beta-test/thread/%3Cweb.4d18ce518224b54c231f2b0b0@news.povray.org%3E/
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Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 2/11/2011 04:13, [GDS|Entropy] wrote:
> > What does this mean?
>
> You've hit a hard-coded internal limit within POV-Ray. This limit is
> there as a trade-off between performance, memory use and flexibility.
> I don't like it but it's difficult to fix without impacting rendering
> speed.
Gotcha. As a developer, I can relate to how those things go sometimes.
> The error message itself should be fairly self-explanatory, though I
> think we might need to add a reference to a doc page that makes the
> issue clearer (in terms of what you can do about it).
It is, in that it effectively relates that a limit has been reached, which is
just about all its supposed to do. I agree that a docpage reference would be
nice.
Thanks for the info!
Ian
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Although, it is unexpected that simply changing the number of decimal points I'm
dividing the size of a sphere by would be enough to also trigger this message.
(glowRadius / ((j * j) * 0.01)) //no error
(glowRadius / ((j * j) * 0.0001)) //error
Ian
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From: Jim Holsenback
Subject: Re: FixedSimpleVector internal limit exceeded?
Date: 2 Nov 2011 01:46:44
Message: <4eb0d944$1@news.povray.org>
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On 11/01/2011 01:38 PM, Chris Cason wrote:
> On 2/11/2011 04:13, [GDS|Entropy] wrote:
>> What does this mean?
>
> You've hit a hard-coded internal limit within POV-Ray. This limit is
> there as a trade-off between performance, memory use and flexibility.
> I don't like it but it's difficult to fix without impacting rendering
> speed.
>
> The error message itself should be fairly self-explanatory, though I
> think we might need to add a reference to a doc page that makes the
> issue clearer (in terms of what you can do about it).
>
> See also
>
http://news.povray.org/povray.beta-test/thread/%3Cweb.4d18ce518224b54c231f2b0b0@news.povray.org%3E/
Added a note and link (2nd paragraph) of the Light Sources section:
http://wiki.povray.org/content/Documentation:Reference_Section_4.3#Light_Sources
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