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Hi,
I use following texture statement on mesh models and it works but when I apply
same code to prism object it look like broken glass.
union{
union{prism {linear_spline 0,75,7
<9.950001,80>, <0,70>, <0,0>, <80,0>, <80,70>, <70.05,80>, <9.950001,80>
texture {pigment {image_map {jpeg "A353_teak.jpg"}scale 1 } finish {phong 1
ambient 0.6 reflection 0}}}
rotate<-0,0,180>
translate<0,75,0>}
rotate y * 360 translate <-208.6907,10,208>}
Can you tell me what is wrong with above texture method? It must be jpeg
texture.
Sample picture is at
http://www.kitchendesigned.com/public_download/prism_texture.jpg
Appreciate all kinds of help, thank you.
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Christian , thank you for answering
http://www.kitchendesigned.com/public_download/prism_texture2.jpg
yes 80 seems to be the correct number, so what do I need to do? In my app users
may change texture size as they wish. Should I multiply their selected number
with 80?
thanks again
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