optima wrote:
> yes 80 seems to be the correct number, so what do I need to do? In my app users
> may change texture size as they wish. Should I multiply their selected number
> with 80?
depends on your app ... what does "texture size" mean there?
Basically an image_map in POV-Ray will always be 1 x 1 units wide
regardless of image size. So you need to correct both for the
intended aspect ratio of the texture and for the scale in
which the geometry is modelled.
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