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Mike the Elder wrote:
> The last time that I broached the subject of adding human figures to my POV-Ray
> work, I became so frustrated that I just gave up and went back to working
> figure-free.
>
Leroy's thought:
Me to! So I went to making robots.
> Mike the Elder wrote:
> The short version of the question is this:
> Keeping in mind that I would like to be able to do as much as I can myself and
> avoid being stuck with having to purchase "improvements" figure by figure,
> texture by texture, hairdo by hairdo, etc., where should I invest my money and
> how much should I expect to spend?
>
Leroy's thought:
There is probably a formula that would solve that problem.
It have would to have many variables TIME, Money, Software
limitations,...etc
> am). I really would like to support the freeware movement and its associated
> communities whenever feasible.
>
Leroy's thought:
As do I. If I can't get it free and I really,really,really want it I
make it. Then if its half way desent I put it on my web page free to
everyone.(http://leroywhetstone.s5.com/)
> Last time I checked, PoseRay was the way to go to convert figures for use in
> POV-Ray. Anything new to know about in this area?
>
Leroy's thought:
As to rest of your comments, I don't have any opinion on any of that
software, I don't use them. And right now I'm working of an animation
that uses robots. While also writing software that will help with the
keyframe animation.
Have Fun!!
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> it doesnt run, of course
I *can* run it, if I launch the app, then ctrl-alt-del quickly enough, shutdown,
cancel, hainus
ok I'd post her but she aint nuthin to look at, yet, if ever
I'd post the data but its 2500kb.
makeHuman export as obj -> poseray -> povray, no skin exported,
eyebrows viewed in makehuman exported 3-4 times thicker
materials.mtl (from makeHuman)
# Material file for mesh.obj
newmtl eyebrows
Kd 0 0 0
newmtl teeth
Kd 1 1 1
newmtl head
Kd 0.901961 0.772549 0.694118
newmtl tongue
Kd 1 0 0
newmtl iris
Kd 0 0 0
newmtl body
Kd 0.901961 0.772549 0.694118
newmtl eyelashes
Kd 0 0 0
newmtl eye
Kd 1 1 1
newmtl bones
Kd 1 1 1
ok back to something useful
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Warning!
MakeHuman
Creepiest hermaphrodite screencaps, avoid at all cost if you want to keep your
dreams untainted.
hurl yucky pooh pooh
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"alphaQuad" <alp### [at] earthlink net> wrote in message
news:web.491bceca607813b365e6af150@news.povray.org...
> Warning!
> MakeHuman
> Creepiest hermaphrodite screencaps, avoid at all cost if you want to keep
> your
> dreams untainted.
>
> hurl yucky pooh pooh
>
** Warning. This response may contain elements of sarcasm. **
Thanks for the carefully thought out and eloquently phrased review. It must
have been hard to conduct such a thorough evaluation of last years MakeHuman
release candidate in the few hours that you've spent on it, especially given
the time you've evidently invested in crafting your 5 newsgroup responses.
In response to some of the diverse points you've raised:
> amazing that they cant' put the target OS on a download
> page at sourceforge it doesnt run, of course
I see you've already found the answers to most of these points yourself, but
just to summarise; There are prebuilt installers for the year old release
candidate as listed on the download page at
http://www.makehuman.org/blog/index.php?post=s1210866244 for various Windows
Operating Systems, for Mac OSX and for Mandriva (whatever that is). The
version currently under development is, as yet, only available as source
code on SourceForge, but is being written to run across multiple platforms
and will have prebuilt installers for Mac OSX, Linux and Windows. I believe
the main developer uses Ubuntu, but I was able to build myself a version on
Windows without much difficulty. The version under development doesn't
actually do very much when you get it running, but it does permit you to
experiment with the Python scripting, so I was able to write and test the
POV-Ray export function with it.
> wish they had spent less time on pdf files and more time
> on a text called instructions or readme to put in the release!
I too had difficulty following their original documentation. My response was
a little different though, I offered to assist with the documentation of
their new release candidate (still! each to his own). I've therefore been
assisting with the documentation on the new Wiki at
http://makehuman.wiki.sourceforge.net/. Community feedback on the new
documentation would be welcomed as it's something we can collectively
actually do something about.
> makeHuman export as obj -> poseray -> povray
Ah! I see you found the old .OBJ export route required by the year old
release candidate and that you didn't like it very much. I didn't like that
very much either. Once again our approaches differ here slightly. I wrote a
direct POV-Ray export for the software currently under development and
submitted it for approval to the project team, getting it incorporated into
the application. I'm suprised you didn't see the page describing that as I
linked to it in my original response to Mike the Elders question.
> Creepiest hermaphrodite screencaps, avoid at all
> cost if you want to keep your dreams untainted.
You raise two points here; As explained in the technical paper on the new
Wiki, the base model is a neutral model to which a very large number of
gender, ethnicity, age etc. variants can be applied using controls provided
by the MakeHuman application. I assume you wouldn't have read that though as
your busy schedule clearly didn't leave you any spare time for such things.
The year old release candidate also enables you to tailor all of the
features to create the model of your dreams, whether those dreams are
tainted or not, but I'm guessing from your notes that you didn't have time
to explore any functionality or anything trivial like that. Note though
that the new GUI will change the way such character tailoring is performed.
Anyhoo. Thanks for the valuable time you've spent in your highly articulate
review and the words of encouragement that I'm sure will encourage the
MakeHuman team. After all it's words like yours that stimulate people to
provide their time for free to solve the many complex problems that have
been outstanding for so many years to bring free humanoid modelling to the
open source 3D graphics community.
** End of sarcasm warning. **
Regards,
Chris B.
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Mike the Elder wrote:
> The last time that I broached the subject of adding human figures to my POV-Ray
> work, I became so frustrated that I just gave up and went back to working
> figure-free.
>
> I realize that much of what I'm bringing up here has been discussed before, but
> things change so much and so fast that I really believe that a current
> "from-scratch" thread on the topic is likely to be of benefit to a number of
> folks.
>
> The short version of the question is this:
> Keeping in mind that I would like to be able to do as much as I can myself and
> avoid being stuck with having to purchase "improvements" figure by figure,
> texture by texture, hairdo by hairdo, etc., where should I invest my money and
> how much should I expect to spend?
You could be a real cheapskate like I am. Download Daz Studio (which is
free, and looks to remain that way), and also download every freebie you
can find at www.daz3d.com .
Regards,
John
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"John VanSickle" <evi### [at] hotmail com> schreef in bericht
news:491c1a95@news.povray.org...
> Mike the Elder wrote:
>>
>> The short version of the question is this:
>> Keeping in mind that I would like to be able to do as much as I can
>> myself and
>> avoid being stuck with having to purchase "improvements" figure by
>> figure,
>> texture by texture, hairdo by hairdo, etc., where should I invest my
>> money and
>> how much should I expect to spend?
>
> You could be a real cheapskate like I am. Download Daz Studio (which is
> free, and looks to remain that way), and also download every freebie you
> can find at www.daz3d.com .
>
To answer both of you, I would say this:
My personal experience with both Daz|Studio and Poser boils down to this
very definitely: Buy Poser and download all the freebies from both Daz and
Poser, figures as well as props (including Miki and - especially - Apollo
Maximus) and you are in real business as all DAZ figures can also be used in
Poser. Once you have made your initial investment in Poser, you do not have
to open your wallet again.
Poser has the huge advantage that you can add the clothes you make, e.g. in
Wings3D, and animate those naturally in the Cloth Room. With some more work,
you could probably make simple hair props. However, wait for a future
version of Poseray where (I hope) FlyerX will implement a better way to
convert Poser's dynamic hair. Believe me, You do not need the whole stream
of different clothes and props. Sometimes an updated figure might be
worthwhile (like Miki2 instead of Miki), so once in a while I make a small
investment to upgrade one thing or another, but you do *not* have to do it.
My impression about DAZ is that although it is *free*, you will have to
invest massively in it just to be able to do the basic things Poser brings
you right away.
I have no experience with MakeHuman. It might be something for the future
when more is implemented, is my feeling.
Thomas
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alphaQuad escreveu:
> http://home.earthlink.net/~openuniverse/smooth_reductr279.png
Hey, breasts! :)
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Microsoft bought Truespace from Caligari,
which thereby has become a free package:
http://www.caligari.com/
Bye, Olaf.
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See my latest thread in povray.tools.poser newsgroup.
Thomas
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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> See my latest thread in povray.tools.poser newsgroup.
>
> Thomas
I just checked and I still have my free Poser 5 available from this site from
back in 2006...
-tgq
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