POV-Ray : Newsgroups : povray.general : Go figure! (again) Server Time
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From: Leroy Whetstone
Subject: Re: Go figure! (again)
Date: 13 Nov 2008 00:18:44
Message: <491BB93C.3060507@joplin.com>
Mike the Elder wrote:
> The last time that I broached the subject of adding human figures to my POV-Ray
> work, I became so frustrated that I just gave up and went back to working
> figure-free.
> 
Leroy's thought:
  Me to! So I went to making robots.

> Mike the Elder wrote:
> The short version of the question is this:
> Keeping in mind that I would like to be able to do as much as I can myself and
> avoid being stuck with having to purchase "improvements" figure by figure,
> texture by texture, hairdo by hairdo, etc., where should I invest my money and
> how much should I expect to spend?
> 
Leroy's thought:
  There is probably a formula that would solve that problem.
  It have would to have many variables TIME, Money, Software 
limitations,...etc


> am).  I really would like to support the freeware movement and its associated
> communities whenever feasible.
> 
Leroy's thought:
  As do I. If I can't get it free and I really,really,really want it I 
make it. Then if its half way desent I put it on my web page free to 
everyone.(http://leroywhetstone.s5.com/)

> Last time I checked, PoseRay was the way to go to convert figures for use in
> POV-Ray. Anything new to know about in this area?
> 
Leroy's thought:
As to rest of your comments, I don't have any opinion on any of that 
software, I don't use them. And right now I'm working of an animation 
that uses robots. While also writing software that will help with the 
keyframe animation.

Have Fun!!


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From: alphaQuad
Subject: Re: Go figure! (again)
Date: 13 Nov 2008 01:40:00
Message: <web.491bcb79607813b365e6af150@news.povray.org>
> it doesnt run, of course

I *can* run it, if I launch the app, then ctrl-alt-del quickly enough, shutdown,
cancel, hainus

ok I'd post her but she aint nuthin to look at, yet, if ever
I'd post the data but its 2500kb.

makeHuman export as obj -> poseray -> povray, no skin exported,
eyebrows viewed in makehuman exported 3-4 times thicker


materials.mtl (from makeHuman)
# Material file for mesh.obj

newmtl eyebrows
Kd 0 0 0

newmtl teeth
Kd 1 1 1

newmtl head
Kd 0.901961 0.772549 0.694118

newmtl tongue
Kd 1 0 0

newmtl iris
Kd 0 0 0

newmtl body
Kd 0.901961 0.772549 0.694118

newmtl eyelashes
Kd 0 0 0

newmtl eye
Kd 1 1 1

newmtl bones
Kd 1 1 1

ok back to something useful


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From: alphaQuad
Subject: Re: Go figure! (again)
Date: 13 Nov 2008 01:55:00
Message: <web.491bceca607813b365e6af150@news.povray.org>
Warning!
MakeHuman
Creepiest hermaphrodite screencaps, avoid at all cost if you want to keep your
dreams untainted.

hurl yucky pooh pooh


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From: Chris B
Subject: Re: Go figure! (again)
Date: 13 Nov 2008 05:23:35
Message: <491c0027$1@news.povray.org>
"alphaQuad" <alp### [at] earthlinknet> wrote in message 
news:web.491bceca607813b365e6af150@news.povray.org...
> Warning!
> MakeHuman
> Creepiest hermaphrodite screencaps, avoid at all cost if you want to keep 
> your
> dreams untainted.
>
> hurl yucky pooh pooh
>

** Warning. This response may contain elements of sarcasm. **

Thanks for the carefully thought out and eloquently phrased review. It must 
have been hard to conduct such a thorough evaluation of last years MakeHuman 
release candidate in the few hours that you've spent on it, especially given 
the time you've evidently invested in crafting your 5 newsgroup responses.

In response to some of the diverse points you've raised:

> amazing that they cant' put the target OS on a download
> page at sourceforge it doesnt run, of course

I see you've already found the answers to most of these points yourself, but 
just to summarise; There are prebuilt installers for the year old release 
candidate as listed on the download page at 
http://www.makehuman.org/blog/index.php?post=s1210866244 for various Windows 
Operating Systems, for Mac OSX and for Mandriva (whatever that is). The 
version currently under development is, as yet, only available as source 
code on SourceForge, but is being written to run across multiple platforms 
and will have prebuilt installers for Mac OSX, Linux and Windows. I believe 
the main developer uses Ubuntu, but I was able to build myself a version on 
Windows without much difficulty. The version under development doesn't 
actually do very much when you get it running, but it does permit you to 
experiment with the Python scripting, so I was able to write and test the 
POV-Ray export function with it.

> wish they had spent less time on pdf files and more time
> on a text called instructions or readme to put in the release!

I too had difficulty following their original documentation. My response was 
a little different though, I offered to assist with the documentation of 
their new release candidate (still! each to his own). I've therefore been 
assisting with the documentation on the new Wiki at 
http://makehuman.wiki.sourceforge.net/. Community feedback on the new 
documentation would be welcomed as it's something we can collectively 
actually do something about.

> makeHuman export as obj -> poseray -> povray

Ah! I see you found the old .OBJ export route required by the year old 
release candidate and that you didn't like it very much. I didn't like that 
very much either. Once again our approaches differ here slightly. I wrote a 
direct POV-Ray export for the software currently under development and 
submitted it for approval to the project team, getting it incorporated into 
the application. I'm suprised you didn't see the page describing that as I 
linked to it in my original response to Mike the Elders question.

> Creepiest hermaphrodite screencaps, avoid at all
> cost if you want to keep your dreams untainted.

You raise two points here; As explained in the technical paper on the new 
Wiki, the base model is a neutral model to which a very large number of 
gender, ethnicity, age etc. variants can be applied using controls provided 
by the MakeHuman application. I assume you wouldn't have read that though as 
your busy schedule clearly didn't leave you any spare time for such things. 
The year old release candidate also enables you to tailor all of the 
features to create the model of your dreams, whether those dreams are 
tainted or not, but I'm guessing from your notes that you didn't have time 
to explore any functionality or anything trivial like that.  Note though 
that the new GUI will change the way such character tailoring is performed.

Anyhoo. Thanks for the valuable time you've spent in your highly articulate 
review and the words of encouragement that I'm sure will encourage the 
MakeHuman team. After all it's words like yours that stimulate people to 
provide their time for free to solve the many complex problems that have 
been outstanding for so many years to bring free humanoid modelling to the 
open source 3D graphics community.

** End of sarcasm warning. **

Regards,
Chris B.


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From: John VanSickle
Subject: Re: Go figure! (again)
Date: 13 Nov 2008 07:16:21
Message: <491c1a95@news.povray.org>
Mike the Elder wrote:
> The last time that I broached the subject of adding human figures to my POV-Ray
> work, I became so frustrated that I just gave up and went back to working
> figure-free.
> 
> I realize that much of what I'm bringing up here has been discussed before, but
> things change so much and so fast that I really believe that a current
> "from-scratch" thread on the topic is likely to be of benefit to a number of
> folks.
> 
> The short version of the question is this:
> Keeping in mind that I would like to be able to do as much as I can myself and
> avoid being stuck with having to purchase "improvements" figure by figure,
> texture by texture, hairdo by hairdo, etc., where should I invest my money and
> how much should I expect to spend?

You could be a real cheapskate like I am.  Download Daz Studio (which is 
free, and looks to remain that way), and also download every freebie you 
can find at www.daz3d.com .

Regards,
John


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From: Thomas de Groot
Subject: Re: Go figure! (again)
Date: 14 Nov 2008 04:04:41
Message: <491d3f29$1@news.povray.org>
"John VanSickle" <evi### [at] hotmailcom> schreef in bericht 
news:491c1a95@news.povray.org...
> Mike the Elder wrote:
>>
>> The short version of the question is this:
>> Keeping in mind that I would like to be able to do as much as I can 
>> myself and
>> avoid being stuck with having to purchase "improvements" figure by 
>> figure,
>> texture by texture, hairdo by hairdo, etc., where should I invest my 
>> money and
>> how much should I expect to spend?
>
> You could be a real cheapskate like I am.  Download Daz Studio (which is 
> free, and looks to remain that way), and also download every freebie you 
> can find at www.daz3d.com .
>

To answer both of you, I would say this:

My personal experience with both Daz|Studio and Poser boils down to this 
very definitely: Buy Poser and download all the freebies from both Daz and 
Poser, figures as well as props (including Miki and - especially - Apollo 
Maximus) and you are in real business as all DAZ figures can also be used in 
Poser. Once you have made your initial investment in Poser, you do not have 
to open your wallet again.

Poser has the huge advantage that you can add the clothes you make, e.g. in 
Wings3D, and animate those naturally in the Cloth Room. With some more work, 
you could probably make simple hair props. However, wait for a future 
version of Poseray where (I hope) FlyerX will implement a better way to 
convert Poser's dynamic hair. Believe me, You do not need the whole stream 
of different clothes and props. Sometimes an updated figure might be 
worthwhile (like Miki2 instead of Miki), so once in a while I make a small 
investment to upgrade one thing or another, but you do *not* have to do it.

My impression about DAZ is that although it is *free*, you will have to 
invest massively in it just to be able to do the basic things Poser brings 
you right away.

I have no experience with MakeHuman. It might be something for the future 
when more is implemented, is my feeling.

Thomas


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From: nemesis
Subject: Re: Go figure! (again)
Date: 14 Nov 2008 12:40:43
Message: <491db81b@news.povray.org>
alphaQuad escreveu:
> http://home.earthlink.net/~openuniverse/smooth_reductr279.png

Hey, breasts! :)


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From: Olaf Doschke
Subject: Re: Go figure! (again)
Date: 16 Nov 2008 12:02:42
Message: <49205232@news.povray.org>
Microsoft bought Truespace from Caligari,
which thereby has become a free package:
http://www.caligari.com/

Bye, Olaf.


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From: Thomas de Groot
Subject: Re: Go figure! (again) Poser 6 for a bargain
Date: 3 Dec 2008 04:18:56
Message: <49364f00$1@news.povray.org>
See my latest thread  in povray.tools.poser newsgroup.

Thomas


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From: Trevor G Quayle
Subject: Re: Go figure! (again) Poser 6 for a bargain
Date: 3 Dec 2008 16:55:01
Message: <web.4936ff8ab7fa2d0b81c811d20@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> See my latest thread  in povray.tools.poser newsgroup.
>
> Thomas

I just checked and I still have my free Poser 5 available from this site from
back in 2006...

-tgq


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