|
![](/i/fill.gif) |
Mike the Elder wrote:
> The last time that I broached the subject of adding human figures to my POV-Ray
> work, I became so frustrated that I just gave up and went back to working
> figure-free.
>
Leroy's thought:
Me to! So I went to making robots.
> Mike the Elder wrote:
> The short version of the question is this:
> Keeping in mind that I would like to be able to do as much as I can myself and
> avoid being stuck with having to purchase "improvements" figure by figure,
> texture by texture, hairdo by hairdo, etc., where should I invest my money and
> how much should I expect to spend?
>
Leroy's thought:
There is probably a formula that would solve that problem.
It have would to have many variables TIME, Money, Software
limitations,...etc
> am). I really would like to support the freeware movement and its associated
> communities whenever feasible.
>
Leroy's thought:
As do I. If I can't get it free and I really,really,really want it I
make it. Then if its half way desent I put it on my web page free to
everyone.(http://leroywhetstone.s5.com/)
> Last time I checked, PoseRay was the way to go to convert figures for use in
> POV-Ray. Anything new to know about in this area?
>
Leroy's thought:
As to rest of your comments, I don't have any opinion on any of that
software, I don't use them. And right now I'm working of an animation
that uses robots. While also writing software that will help with the
keyframe animation.
Have Fun!!
Post a reply to this message
|
![](/i/fill.gif) |