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Hi folks. After having been away from the group for a while, I was hoping to
return by posting a really neat image... However, it turns out that I could use
a bit of help producing that image.
I get the feeling that I'm missing something pretty basic in SDL. Given the
basic nature of what it does, it SEEMS like it should be pretty easy to apply a
rotation to a point in space and get back the result as a standard vector value.
Here's an easy example:
If the point <0,10,3> is rotated 90 degrees about the y axis, the result is
<3,10,0>.
Now, I can store the value of the starting point like this:
#declare POINT1 = <0,10,3>;
....and I can use POINT1 as a value for placing objects, but...
HOW do I code: #declare POINT2 = ???? //POINT1 rotated in a given way
I could, eventually, accomplish the rotations with a "do-it-yourself" method
based upon basic trig functions, but that seems an awful lot like re-inventing
the wheel in the middle of a wheel factory. I'm thinking that there's GOT to
be a simple way to do this and that I'm just having an "elder moment".
Thanks in advance for all replies.
Best Regards,
Mike C.
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From: Warp
Subject: Re: How to store/read the results of rotating a point in space in SDL
Date: 31 Oct 2008 08:36:35
Message: <490afbd3@news.povray.org>
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Mike the Elder <nomail@nomail> wrote:
> If the point <0,10,3> is rotated 90 degrees about the y axis, the result is
> <3,10,0>.
> Now, I can store the value of the starting point like this:
> #declare POINT1 = <0,10,3>;
> ....and I can use POINT1 as a value for placing objects, but...
> HOW do I code: #declare POINT2 = ???? //POINT1 rotated in a given way
#declare POINT2 = vrotate(POINT1, y*90);
--
- Warp
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Warp <war### [at] tagpovrayorg> wrote:
> Mike the Elder <nomail@nomail> wrote:
> > If the point <0,10,3> is rotated 90 degrees about the y axis, the result is
> > <3,10,0>.
>
> > Now, I can store the value of the starting point like this:
> > #declare POINT1 = <0,10,3>;
>
> > ....and I can use POINT1 as a value for placing objects, but...
>
> > HOW do I code: #declare POINT2 = ???? //POINT1 rotated in a given way
>
> #declare POINT2 = vrotate(POINT1, y*90);
>
> --
> - Warp
That's what I kept missing (kept searching docs under "rotate").
Thanks!
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From: nemesis
Subject: Re: How to store/read the results of rotating a point in space in SDL
Date: 31 Oct 2008 11:11:15
Message: <490b2013$1@news.povray.org>
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Mike the Elder escreveu:
> Warp <war### [at] tagpovrayorg> wrote:
>> Mike the Elder <nomail@nomail> wrote:
>>> If the point <0,10,3> is rotated 90 degrees about the y axis, the result is
>>> <3,10,0>.
>>> Now, I can store the value of the starting point like this:
>>> #declare POINT1 = <0,10,3>;
>>> ....and I can use POINT1 as a value for placing objects, but...
>>> HOW do I code: #declare POINT2 = ???? //POINT1 rotated in a given way
>> #declare POINT2 = vrotate(POINT1, y*90);
>>
>> --
>> - Warp
>
> That's what I kept missing (kept searching docs under "rotate").
> Thanks!
>
Povray has many handy functions in the standard include files. They are
documented too.
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From: Nicolas Alvarez
Subject: Re: How to store/read the results of rotating a point in space in SDL
Date: 31 Oct 2008 16:18:18
Message: <490b680a@news.povray.org>
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nemesis wrote:
> Povray has many handy functions in the standard include files. They are
> documented too.
vrotate isn't even in include files, but built-in :)
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