Mike the Elder <nomail@nomail> wrote:
> If the point <0,10,3> is rotated 90 degrees about the y axis, the result is> <3,10,0>.> Now, I can store the value of the starting point like this:> #declare POINT1 = <0,10,3>;> ....and I can use POINT1 as a value for placing objects, but...> HOW do I code: #declare POINT2 = ???? //POINT1 rotated in a given way
#declare POINT2 = vrotate(POINT1, y*90);
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- Warp