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Warp <war### [at] tag povray org> wrote:
> Mike the Elder <nomail@nomail> wrote:
> > If the point <0,10,3> is rotated 90 degrees about the y axis, the result is
> > <3,10,0>.
>
> > Now, I can store the value of the starting point like this:
> > #declare POINT1 = <0,10,3>;
>
> > ....and I can use POINT1 as a value for placing objects, but...
>
> > HOW do I code: #declare POINT2 = ???? //POINT1 rotated in a given way
>
> #declare POINT2 = vrotate(POINT1, y*90);
>
> --
> - Warp
That's what I kept missing (kept searching docs under "rotate").
Thanks!
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