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31 Jul 2024 04:19:43 EDT (-0400)
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From: Thorsten Froehlich
Subject: Re: C++ Source code
Date: 25 Feb 2008 01:57:26
Message: <47c266d6$1@news.povray.org>
here_I_am wrote:
> Hello Everybody!
> Right now I am working with pov-ray windows executable but I want to work with
> pov-ray C++ source code in visual studio.

Do not before you have learned what "C++ source code" actually is. From your 
posts i is quite clear that you do not know. It is something you will need 
_years_ to learn!

> I've some question regarding that:
> 1) Write now I've a scene file of a house in .pov format(earlier it was in .obj
>      format but I converted that .obj to .pov), then my question is how I am
>      going to my scene file in VS as .pov or it could be in .obj.

You cannot.

> 2) I am able to load that .obj file in VS using OpenGL and now I want to ray
> tracing with ray tracer what exactly I've to do in this case??

You cannot "load that .obj file in VS using OpenGL" because
1. OpenGL cannot load any files, it is a 3D rendering API.
2. Visual Studio is an IDE for various programming languages and related 
files, and an ".obj" file you are talking about is not one of those files.

> I will try again and make it clear to you, if you wont understand my question.

The problem is not understanding your question, the problem is simply that 
you do not understand what you are asking.

> I would appreciate if you could solve my problem.

You need to solve your problems yourself. Get a _local_ friend to help you!!!

Please, please, please read <http://catb.org/~esr/faqs/smart-questions.html>

	Thorsten, POV-Team


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From: Jan Dvorak
Subject: Re: C++ Source code
Date: 25 Feb 2008 03:43:08
Message: <47c27f9c$1@news.povray.org>
>> I will try again and make it clear to you, if you wont understand my 
>> question.
> 
> The problem is not understanding your question, the problem is simply 
> that you do not understand what you are asking.
It might be more polite to ignore the point altogether. Am I right?
-- 
You know you've been raytracing too long when...
you ever saw a beautiful scenerey and regretted not to take your 6" 
reflective ball and a digital camera, thinking "this would have been a 
perfect light probe"
-Johnny D


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From: Thorsten Froehlich
Subject: Re: C++ Source code
Date: 25 Feb 2008 04:15:42
Message: <47c2873e$1@news.povray.org>
Jan Dvorak wrote:
>>> I will try again and make it clear to you, if you wont understand my 
>>> question.
>>
>> The problem is not understanding your question, the problem is simply 
>> that you do not understand what you are asking.
 >
> It might be more polite to ignore the point altogether. Am I right?

Well, he has asked the question four times now in different groups here, and 
each time ignored all the feedback telling him this...

	Thorsten


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From: gregjohn
Subject: Re: C++ Source code
Date: 25 Feb 2008 08:05:00
Message: <web.47c2bc121a7c3f8934d207310@news.povray.org>
My guess from your note is that you don't need a C++ editor to render the file.
Apologies if this is what you already know, but povray would be the renderer of
the .pov file.


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From: Fa3ien
Subject: Re: C++ Source code
Date: 25 Feb 2008 15:10:11
Message: <47c320a3$1@news.povray.org>

> Hello Everybody!
> Right now I am working with pov-ray windows executable but I want to work with
> pov-ray C++ source code in visual studio.

Obviously, you still need to get a good understanding of what POV-Ray 
is.  It's mostly impossible to help you in this situation.  Please read
the first chapters of POV-Ray's documentation, that's the best help
you can get right now.

Fabien.


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From: here I am
Subject: Re: C++ Source code
Date: 26 Feb 2008 08:35:02
Message: <web.47c413dd1a7c3f8926a73cf90@news.povray.org>
Fa3ien <fab### [at] yourshoesskynetbe> wrote:

> > Hello Everybody!
> > Right now I am working with pov-ray windows executable but I want to work with
> > pov-ray C++ source code in visual studio.
>
> Obviously, you still need to get a good understanding of what POV-Ray
> is.  It's mostly impossible to help you in this situation.  Please read
> the first chapters of POV-Ray's documentation, that's the best help
> you can get right now.
>
> Fabien.

Well! first of all I am sorry for not responding soon.(I was sick for couple of
days)

I appreciate the gesture for letting me know what OpenGL can do or not :)
I would like to mention you guys that I got that thing(to load .obj file)  done
few months back from now (@ Thorsten.I believe you should know that only header
file I've used for that is glut.h, gl.h and some basic C language header
file).So, I believe,it wouldn't be a good idea to say"I need to learn what
exactly  VS and OpenGL does".

It is well written in my post..." I will try again and make it clear to you, if
you wont understand my question."  but it's obvious from your reply that You
don't want to hear my question.

I don't expect any thing else from you guys.BTW Thanks for the reply.
(I'll take care of myself).

P.S : I don't need this "<http://catb.org/~esr/faqs/smart-questions.html>"
        I would rather suggest you "to let others to ask question".

cheers!


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From: Jaime Vives Piqueres
Subject: Re: C++ Source code
Date: 26 Feb 2008 08:50:06
Message: <47c4190e$1@news.povray.org>

> I don't expect any thing else from you guys.BTW Thanks for the reply.
> (I'll take care of myself).

   You should think about two things:

   1) your questions seem to not make any sense for anyone except for you
   2) it's more polite to say "if I didn't explain well my question".

   Regards, and good luck with whatever you were trying to do...

--
Jaime


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From: Warp
Subject: Re: C++ Source code
Date: 26 Feb 2008 10:43:48
Message: <47c433b4@news.povray.org>
here_I_am <nomail@nomail> wrote:
> It is well written in my post..." I will try again and make it clear to you, if
> you wont understand my question."  but it's obvious from your reply that You
> don't want to hear my question.

  Your question was simply incomprehensible. Although English is probably
not your native language, which is completely understandable, it makes it
quite difficult to understand what is that you are trying to say. Even the
bits which seem clear don't make too much sense:

"1) Write now I've a scene file of a house in .pov format(earlier it was in .obj
     format but I converted that .obj to .pov), then my question is how I am
     going to my scene file in VS as .pov or it could be in .obj."

  How are you going to *what* your scene file? I just can't understand what
you are trying to do because you didn't say what you are trying to do with it.

  Perhaps the missing verb is "import" or something along the lines? From
the context of the question it could be something like that.

  If that's the case, then the question still doesn't make sense. .pov files
are input files for the POV-Ray software. POV-Ray reads and parses them.
Visual Studio doesn't support nor understand .pov files, except as a pure
text editor. I assume you want to do something more than simply edit the
.pov file with VS. You want to "import" it somehow, whatever that means.

  It just feels that you have some kind of fundamental misunderstanding
about what is it that you are trying to do with the source code of POV-Ray
and Visual Studio. If what you are attempting to do is to modify POV-Ray
to perform something it doesn't currently, then the process is that you
make the modifications, you compile a POV-Ray executable binary with VS,
and then you run that executable binary, and from it you open the .pov
file and render it. Visual Studio itself has nothing to do with the .pov
file in this process. You don't "import" the .pov file into VS or anything
like that.

  This is why I asked in my previous followup what is it exactly that you
expect POV-Ray's source code to do, as it seems that you have some kind
of misunderstanding about how POV-Ray, .pov files and VS work. You didn't
respond.

-- 
                                                          - Warp


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From: Thorsten Froehlich
Subject: Re: C++ Source code
Date: 26 Feb 2008 11:21:49
Message: <47c43c9d$1@news.povray.org>
here_I_am wrote:
> P.S : I don't need this "<http://catb.org/~esr/faqs/smart-questions.html>"
>         I would rather suggest you "to let others to ask question".

*plonk*


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From: Stephen
Subject: Re: C++ Source code
Date: 26 Feb 2008 11:59:23
Message: <3ah8s3t6e3uvo1kj125psu14ttia00k4gb@4ax.com>
On Tue, 26 Feb 2008 17:21:50 +0100, Thorsten Froehlich <tho### [at] trfde> wrote:

>here_I_am wrote:
>> P.S : I don't need this "<http://catb.org/~esr/faqs/smart-questions.html>"
>>         I would rather suggest you "to let others to ask question".
>
>*plonk*
How restrained :)

Regards
	Stephen


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