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Chambers wrote in message <45fd7826@news.povray.org>:
> Only on the Windows platform, as that is the only platform with a
> builtin editor.
Even so, I dare you to run the windows version of PoV without windows...
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Nicolas George wrote:
> Chambers wrote in message <45fd7826@news.povray.org>:
>> Only on the Windows platform, as that is the only platform with a
>> builtin editor.
>
> Even so, I dare you to run the windows version of PoV without windows...
The key phrase there being "On the Windows platform", which is
impossible to run (by definition) without Windows.
...Chambers
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Someone has said that it is a problem of money, of using only free
software... I only use POV and Wings3D and both of then are free, isnt it?
I am not Picasso but in my opinion with this two softwares you can do
nearly everithing. And if you want something even more sophisticated you
have Blender which is free as well.
I dont think money is the problem.
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Chambers wrote in message <45fe6a58@news.povray.org>:
> The key phrase there being "On the Windows platform", which is
> impossible to run (by definition) without Windows.
And the Linux version is impossible to use without Linux, and, as said
earlier, a text editor. And the mac version is impossible to use without
macos, and so on. The conclusion is that PoV is impossible to use completely
alone. That was not a really interesting conclusion.
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Warp <war### [at] tag povray org> wrote:
> Chambers <ben### [at] pacificwebguy com> wrote:
> > Oh, really? I wasn't aware of this. Let me guess, it also has an
> > editor on the Mac? I'd assume that the Linux version remains CLI in the
> > official distribution...
>
> Unix/Linux people don't need nor want a builtin editor because most
> Unix/Linux people have a different mentality and different customs than
> Windows and Mac people. In Unix/Linux the mentality is more "one text
> editor for all applications" instead of the "each application has its
> own builtin editor" mentality of Windows/Mac.
>
Completly wrong....
I'm far away to be a SDL-handcoding-taliban.
I love the comfort of the KPOV-modeler.
IMO the most genial modeler for POV-ray
And Modlers for Windows seem very primitive in my
eyes
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"Nicolas George" <nicolas$george@salle-s.org> schreef in bericht
news:45fe792f$1@news.povray.org...
>
> And the Linux version is impossible to use without Linux, and, as said
> earlier, a text editor. And the mac version is impossible to use without
> macos, and so on. The conclusion is that PoV is impossible to use
> completely
> alone. That was not a really interesting conclusion.
<grin>
This discussion looks like a copy of the House of Commons or any national
Parliament:
In the right wing: Windows
In the left wing: Linux
In the centre: MacOS
well... some people might want to turn that around... :-)
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> "Nicolas George" <nicolas$george@salle-s.org> schreef in bericht
> news:45fe792f$1@news.povray.org...
> >
> > And the Linux version is impossible to use without Linux, and, as said
> > earlier, a text editor. And the mac version is impossible to use without
> > macos, and so on. The conclusion is that PoV is impossible to use
> > completely
> > alone. That was not a really interesting conclusion.
>
>
> <grin>
> This discussion looks like a copy of the House of Commons or any national
> Parliament:
> In the right wing: Windows
> In the left wing: Linux
> In the centre: MacOS
>
> well... some people might want to turn that around... :-)
>
> Thomas
I'm not sure how blogs and discussion groups continue to exist. You ask a
simple question, and you get back two or three reasoned replies and four
million tangent issues. I'm glad we're not discussing religion or God would
probably strike us all dead. I don't care about the
mac/windows/unix/linux/....... vms preferences. Those are non-issues with
respect to the original question. I don't care about the cost, it's free,
numerous other things are free.
The issue is the promotion of POV. Not the short code contest, not the Pope,
not anything else in all that is listed in Wikipedia or elsewhere else. (
got the hint yet?)
Can there be a contest to promote POV to a more robust, more all
encompassing language that will cause it to last through the graphics
producing ages by forcing the contest to use POV, just POV, and only POV?
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<grin again>
I think your question is not so simple as you would make us believe. For one
thing, if you talk about "promote POV to a more robust, all encompassing
language" than we are not talking about contest but about sofware building
(and that's for the POV Team to answer) or am I wrong? To tell the truth, I
am not entirely sure I understand your question, and I suspect more people
here are in the same case.
Thomas
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"Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
> <grin again>
> I think your question is not so simple as you would make us believe. For one
> thing, if you talk about "promote POV to a more robust, all encompassing
> language" than we are not talking about contest but about sofware building
> (and that's for the POV Team to answer) or am I wrong? To tell the truth, I
> am not entirely sure I understand your question, and I suspect more people
> here are in the same case.
>
> Thomas
I see it as that old chestnut, script verses modellers. At least by
Stephen
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As for linux command line vs. POV-Ray for Windows(TM) vs. KDE modeller vs.
that python thing that's out there, I have an opinion, based on hundreds of
hours poured into "big animation projects" done with many of the above
systems.
I really like the use of linux's KATE (KDE Advanced Text Editor) as my text
editor. It does more for instantaneous debugging of SDL (with color-coded
text, counting brackets, etc.) than anything else I've seen, including the
windows editor. Now if only I didn't have to keep going to shell to hit the
up arrow key and return. But even then, the most efficient work flow I find
is to code-while-animating. Run a low-res animation and keep making saved
changes to your SDL every 90 seconds.
I instigated the Short Code Contests with the purpose of making an
evangelistic tract for povray. One motivation was seeing the main
povray.org website being taken over by a splash page with an exhaustively
photorealistic rendering of a Poser swimsuit model. My thoughts were that
if a nonbeliever were to see *that* at the highest form of what pov could
do, you'd be utterly bored. Oh boy, yet another replacement for the
raytracing engine of Poser, et al., or a replacement renderer for models
made in those $$$$-ware apps. Ho hum. That you COULD use models
professionally made in Maya overshadows the extremely cool stuff you can do
in povray SDL itself. That splash page also spoke to the ongoing elbow
fight (perhaps more bitter a one than Windows vs. Mac) between "fun with
visual communication" and "pedantically exhaustive photorealism."
Again, I say show someone that swimsuit poser girl and then show them the
typical winner of a SCC, explaining what's involved in making each image,
and then see how fast each one runs to your download page.
One answer to "why can't someone put on a contest that..." is always "Why
don't YOU put one on?" I started my own SCC, and then eventually Paul
Bourke ran on with one of his own.
Disclaimer: I am one of those hand-coder only folks.
"swampie" <nomail@nomail> wrote:
> If you read the upsurge of comments about POVCOMP 2004, a question was left
> unanswered. Can you have a contest that uses POV, just POV, and ONLY POV?
> Several comments by the artist in the contest admit using numerous software
> packages. I believe POV-RAY will only be truely rung out during a POV only
> contest. This should be an opportunity to gain significant feedback for the
> advancement of POV-RAY.
>
> Comments Please?
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