POV-Ray : Newsgroups : povray.general : How to use the animation of POVRAY? Server Time
2 Aug 2024 04:17:33 EDT (-0400)
  How to use the animation of POVRAY? (Message 2 to 11 of 11)  
<<< Previous 1 Messages Goto Initial 10 Messages
From: Stephen McAvoy
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 13:17:58
Message: <stqu115msltu1bih8dvetvhpodbm4ct1j4@4ax.com>
On Fri, 25 Feb 2005 12:20:11 EST, "scorpmetal" <sco### [at] yahoocom>
wrote:

>Can you tell me the way to use it? I look in the help,
>but I can't find any.

In your Pov-Ray directory there are examples 
C:\Graphics\POV-Ray for Windows v3.5\scenes\animations\
If you run and look at some of these you will get a good idea.
Run the INI file as this tells Pov-Ray how many frames to render and
the start and end value of the "clock" variable. In the POV file you
will use the "clock" variable to change something e.g. translate x* 5
* clock


Regards
        Stephen


Post a reply to this message

From: Slime
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 13:38:21
Message: <421f709d@news.povray.org>
> I learn the POVRAY only 3 weeks. Now, I want to make a program that use
the
> animation function. Can you tell me the way to use it? I look in the help,
> but I can't find any.

See section "2.3.8  Making Animations." You can get there quickly by
pressing the "Scene" button (assuming you're using POV-Ray for Windows),
choosing the "index" tab, typing in "animation" and taking the first result.

 - Slime
 [ http://www.slimeland.com/ ]


Post a reply to this message

From: Tim Cook
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 14:50:38
Message: <421f818e$1@news.povray.org>
Darren New wrote:
> For what it's worth, when I was new to POV-Ray, it was confusing because 
> nowhere did it actually say "POV-Ray doesn't make animations."  I think 
> a paragraph at the top of that that says "POV-Ray doesn't make 
> animations. But it can be configured to draw a bunch of sequential 
> frames, based on the changing of "clock", so we now describe how to 
> configure it that way" would possibly help.  It's a 
> not-necessarily-obvious intuitive leap to get to "animations" from "INI 
> for clock variable settings". :-)

Eh?  How is a bunch of sequential frames not an animation?

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Stephen McAvoy
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 15:15:15
Message: <7m1v11piu5mfq9024r0drjj6ue5vgf1es7@4ax.com>
On Fri, 25 Feb 2005 14:50:34 -0500, Tim Cook <z99### [at] bellsouthnet>
wrote:

>Eh?  How is a bunch of sequential frames not an animation?
You've forgotten what it's like to be young, Tim :-)
If Pov-Ray created animations, you wouldn't need an other programme to
put the frames together.
BTW what are the mdl's in Moray.b?


Regards
        Stephen


Post a reply to this message

From: Tim Cook
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 15:36:48
Message: <421f8c60$1@news.povray.org>
Stephen McAvoy wrote:
> BTW what are the mdl's in Moray.b?

standard-sided wall plates for a light switch and outlet.  figured i'd 
share some of the basic components i've made.  i'll be making some 
others as i get to needing to model them to put in the 3d model of my 
reisdence on which i'm working.  figured people'd appreciate pre-made 
standard architectural elements so's they can focus on modelling the 
unique stuff...

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Warp
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 15:40:18
Message: <421f8d32@news.povray.org>
Darren New <dne### [at] sanrrcom> wrote:
> For what it's worth, when I was new to POV-Ray, it was confusing because 
> nowhere did it actually say "POV-Ray doesn't make animations."

  Perhaps you mean "POV-Ray doesn't create video files", which is a
completely different thing?

-- 
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -


Post a reply to this message

From: Stephen McAvoy
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 16:39:32
Message: <lo6v111ubmnjqkc5vqetiaevangorpg217@4ax.com>
On Fri, 25 Feb 2005 15:36:44 -0500, Tim Cook <z99### [at] bellsouthnet>
wrote:

>standard-sided wall plates for a light switch and outlet.  figured i'd 
>share some of the basic components i've made.  i'll be making some 
>others as i get to needing to model them to put in the 3d model of my 
>reisdence on which i'm working.  figured people'd appreciate pre-made 
>standard architectural elements so's they can focus on modelling the 
>unique stuff...

Right, good idea. I did not recognize them as our switch plates are
square and the outlets have the sockets built in. Have you uploaded
them to the Moray site?

Regards
        Stephen


Post a reply to this message

From: Tim Cook
Subject: Re: How to use the animation of POVRAY?
Date: 25 Feb 2005 16:46:14
Message: <421f9ca6@news.povray.org>
Stephen McAvoy wrote:
> Right, good idea. I did not recognize them as our switch plates are
> square and the outlets have the sockets built in. Have you uploaded
> them to the Moray site?

The 'upload.mdl' on the Moray site won't load in Moray 3.5...says it's 
DOS only.  *shrug*

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


Post a reply to this message

From: Stephen McAvoy
Subject: Re: How to use the animation of POVRAY?
Date: 26 Feb 2005 04:01:35
Message: <3ne021ho6j1jaknkr77gmn6mmt9gcfopg1@4ax.com>
On Fri, 25 Feb 2005 16:46:09 -0500, Tim Cook <z99### [at] bellsouthnet>
wrote:

>
>The 'upload.mdl' on the Moray site won't load in Moray 3.5...says it's 
>DOS only.  *shrug*

That may explain why the Last update was: 29th October 2001

Someone should report it to Lutz (Hint :-)



Regards
        Stephen


Post a reply to this message

From: Maurice
Subject: Re: How to use the animation of POVRAY?
Date: 26 Feb 2005 11:13:22
Message: <4220a022$1@news.povray.org>
Darren New wrote:
> Warp wrote:
> 
>>   Perhaps you mean "POV-Ray doesn't create video files", which is a
>> completely different thing?
> 
> 
> Well, the point I was trying to make is that if you already know all 
> about making animations with pov-ray, the documentation is complete. If 
> you don't know anything about making animations with POV-Ray, the 
> documentation assumes you know what parts POV-Ray handles and what parts 
> it doesn't. For example, POV-Ray doesn't handle movement or velocity. 
> The concept just isn't there, so reading the documentation looking for 
> "how do I make something move" doesn't answer the question. A 
> one-paragraph overview might be helpful.  Perhaps something like:
> 
> POV-Ray does not generate video files. Its animation capabilities make 
> it possible to produce a sequence of images that can be turned into a 
> video file with third-party tools. However, each frame is essentially 
> stand-alone as far as POV-Ray is concerned. For example, POV-Ray does 
> not handle movement of objects. It does, however, allow you to calculate 
> where something would be at a given time. POV-Ray maintains a clock 
> whose values can be used inside expressions that determine where an 
> object will be positioned at any given instant of time, but it is your 
> responsibility to incorporate the value of the clock into the scene 
> appropriately.
> 
Let's put that somewhere on the Wiki, okay?


-- 
Maurice

http://get-me.to/Hendrix

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GEd-s+:+aC++UL+PL+E-W++N++o--K-
wO---M-VPS+PEY+PGPt++++5--XRtv+
b+DI+D--Ge++h----y++++
------END GEEK CODE BLOCK------


Post a reply to this message

<<< Previous 1 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.