POV-Ray : Newsgroups : povray.general : How to use the animation of POVRAY? : Re: How to use the animation of POVRAY? Server Time
2 Aug 2024 06:18:24 EDT (-0400)
  Re: How to use the animation of POVRAY?  
From: Maurice
Date: 26 Feb 2005 11:13:22
Message: <4220a022$1@news.povray.org>
Darren New wrote:
> Warp wrote:
> 
>>   Perhaps you mean "POV-Ray doesn't create video files", which is a
>> completely different thing?
> 
> 
> Well, the point I was trying to make is that if you already know all 
> about making animations with pov-ray, the documentation is complete. If 
> you don't know anything about making animations with POV-Ray, the 
> documentation assumes you know what parts POV-Ray handles and what parts 
> it doesn't. For example, POV-Ray doesn't handle movement or velocity. 
> The concept just isn't there, so reading the documentation looking for 
> "how do I make something move" doesn't answer the question. A 
> one-paragraph overview might be helpful.  Perhaps something like:
> 
> POV-Ray does not generate video files. Its animation capabilities make 
> it possible to produce a sequence of images that can be turned into a 
> video file with third-party tools. However, each frame is essentially 
> stand-alone as far as POV-Ray is concerned. For example, POV-Ray does 
> not handle movement of objects. It does, however, allow you to calculate 
> where something would be at a given time. POV-Ray maintains a clock 
> whose values can be used inside expressions that determine where an 
> object will be positioned at any given instant of time, but it is your 
> responsibility to incorporate the value of the clock into the scene 
> appropriately.
> 
Let's put that somewhere on the Wiki, okay?


-- 
Maurice

http://get-me.to/Hendrix

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GEd-s+:+aC++UL+PL+E-W++N++o--K-
wO---M-VPS+PEY+PGPt++++5--XRtv+
b+DI+D--Ge++h----y++++
------END GEEK CODE BLOCK------


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.