POV-Ray : Newsgroups : povray.general : I finally found the secret behind Wings3D and UVmapping Server Time
6 Nov 2024 02:21:02 EST (-0500)
  I finally found the secret behind Wings3D and UVmapping (Message 1 to 3 of 3)  
From: tommy
Subject: I finally found the secret behind Wings3D and UVmapping
Date: 29 Sep 2004 09:10:01
Message: <web.415ab3791e342fe2a472d3920@news.povray.org>
Hi,

As most POVusers, I looked at the last render from Gilles Tran and its
mini-cooper made in Wings3D.  In fact, if you read the code source, you
will notice that almost everything is made using this modeller (with
UVmapping and bumpmapping).  Then, I went to the website of Jaime Vives
Piqueres, just to see new renders.  He is also using the Wings3D (the one
of this office is full of small modelled objects).

I had a very old version of the application and always though that Wings3D
was doing the same than Spatch or Hamapatch. I always had difficulties with
Spatch (create shape, few export possibilities, use of other app such as
UVmapper, etc...).  So I decided to go a bit further and some search on
Google to learn what Wings3D can do...  And it can do a lot (modelling and
uvmapping); and associated with Poseray, I can now create object within a
minute.

For those who like me had already played a bit with UVmapping (using Gilles
tutorial) using SPatch and UVmapper, then I recommend you to visit this
website, it has great tutorial on how to make basic objects in Wings3D
(screw, dice, pen, fork, spoon) with full covering of the UVmapping (in the
dice tutorial). And now EVERYTHING is CLEAR to me !!

Here is the link, enjoy
http://homepage.mac.com/ycarry/Wings/index.html
(note that to use the magnet tools, you should make sure that in the
preferences, you have set advance mode, then press on ALT everytime you
need to do an action using the magnet tools)

Tommy - Kenya


Post a reply to this message

From: Gilles Tran
Subject: Re: I finally found the secret behind Wings3D and UVmapping
Date: 29 Sep 2004 10:05:50
Message: <415ac13e@news.povray.org>

news:web.415ab3791e342fe2a472d3920@news.povray.org...

> As most POVusers, I looked at the last render from Gilles Tran and its
> mini-cooper made in Wings3D.  In fact, if you read the code source, you
> will notice that almost everything is made using this modeller (with
> UVmapping and bumpmapping).

Hmm, actually the page says that the models (car, buildings) in the Mini
Cooper scene were all modelled in Rhino.
http://www.oyonale.com/ressources/english/sources16.htm
Also, Rhino models are already UV mapped (which actually causes some
problems on the car model as some maps are bad and others have disappeared,
but I've been too lazy to fix this).

It's the sci-fi scene that was modelled entirely in Wings3d and UV mapped
with UVmapper.
http://www.oyonale.com/ressources/english/sources14.htm

Btw, thanks for your previous note about the wrong image_map reference in
this scene, I'll correct that ASAP.


G.

-- 

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


Post a reply to this message

From: Abe
Subject: Re: I finally found the secret behind Wings3D and UVmapping
Date: 29 Sep 2004 12:16:45
Message: <415adfed@news.povray.org>
For all you up and comming wing nuts ;) there is of course also the very 
useful http://www.geocities.com/paulthepuzzles/aardvarks.html which I go 
back to again and again.

Abe


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.