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chr### [at] gmxde news:412ba2ed@news.povray.org
> If you have a portable code for reading and writing 32-bit IEEE floating
> point numbers i would be happy to see.
how about:
http://charm.cs.uiuc.edu/doxygen/charm/pup__xlater_8C-source.html
and http://www.math.byu.edu/~schow/work/IEEEFloatingPoint.htm
and others from:
http://www.google.pl/search?q=IEEE+%2232%22+bit+float++C+source
http://www.google.pl/search?q=IEEE+%2232%22+bit+float++C+source
http://www.google.pl/search?q=IEEE+%2232%22+bit+float++C+source
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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From: Christoph Hormann
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 03:54:24
Message: <412c45b0$1@news.povray.org>
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Warp wrote:
>
>>If you have a portable code for reading and writing 32-bit IEEE floating
>>point numbers i would be happy to see.
>
>
> You mean there are formats which are impossible to read and interpret
> correctly with C++? I find that hard to believe.
>
I never said anything like that, i just said if you have code for this i
would like to see it.
--
Christoph Hormann
http://www.tu-bs.de/~y0013390/
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From: Warp
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 04:00:53
Message: <412c4735@news.povray.org>
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Christoph Hormann <chr### [at] gmxde> wrote:
> I never said anything like that, i just said if you have code for this i
> would like to see it.
Well, that *sounds* like you were saying "I don't believe it's possible
to write such a code".
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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From: Warp
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 04:03:10
Message: <412c47be@news.povray.org>
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Rafal 'Raf256' Maj <spa### [at] raf256com> wrote:
> Btw, how about in addition a text file? Like:
The original concern was that an ascii file would take too much space.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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From: Christoph Hormann
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 05:09:29
Message: <412c5749$1@news.povray.org>
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Warp wrote:
>
>>I never said anything like that, i just said if you have code for this i
>>would like to see it.
>
>
> Well, that *sounds* like you were saying "I don't believe it's possible
> to write such a code".
>
I just mean i would like to see such a code because it is not straight
away for me to write, especially not efficiently.
--
Christoph Hormann
http://www.tu-bs.de/~y0013390/
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war### [at] tagpovrayorg news:412c47be@news.povray.org
> The original concern was that an ascii file would take too much space.
But there could be two * two versions of such output,
1) text integer (default: max = 255)
2) text float (default: max = 1.000 precision=6.6 scientific_notation=1)
3) binary integer (default: max = 255 round_to_bytes=1)
4) binary IEEE float (default: max = 1.000)
in 2) precision and scientific notation define output text format
precission.
In 3) round to bytes defines what to do with max=30000.
It must be rounded to next 2^n power, to 32768- so 15 bits per color
component. But it also could be rounded to next 2^(n*8) power so each color
component would be aligned to a char/byte.
I think I can write such patch. Perhaps someone will help me to connect it
to povcode - add parsing of tokens of command line for defining output and
connecting it to file output module.
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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From: Warp
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 11:07:50
Message: <412cab46@news.povray.org>
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Christoph Hormann <chr### [at] gmxde> wrote:
> I just mean i would like to see such a code because it is not straight
> away for me to write, especially not efficiently.
I haven't seen any, sorry... :)
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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On Wed, 25 Aug 2004 11:09:28 +0200, Christoph Hormann
<chr### [at] gmxde> wrote:
> I just mean i would like to see such a code because it is not straight
> away for me to write, especially not efficiently.
In response to this, I have written just such code. It took hours to get
everything right, but it seems to work now.
It needs to be tested thoroughly, and I want to make it a little more
endianness-friendly, but I should have something to show you soon.
I don't know how it ranks regarding efficiency though; I've been more
concerned with correctness.
--
FE
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Real-world concerns demanded my attention for a few hours, but now I'm
back.
Feel free to look at the code, and don't hesitate to point out any errors
you may find.
http://hem.bredband.net/b230591/code/ieee_float.zip
--
FE
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