POV-Ray : Newsgroups : povray.general : Outputing floating point or 32-bits per color frame data Server Time
2 Aug 2024 20:18:56 EDT (-0400)
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From: Rafal 'Raf256' Maj
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 24 Aug 2004 18:13:04
Message: <Xns95502958884Braf256com@203.29.75.35>
chr### [at] gmxde news:412ba2ed@news.povray.org

> If you have a portable code for reading and writing 32-bit IEEE floating 
> point numbers i would be happy to see.

how about:

http://charm.cs.uiuc.edu/doxygen/charm/pup__xlater_8C-source.html

and http://www.math.byu.edu/~schow/work/IEEEFloatingPoint.htm

and others from:

http://www.google.pl/search?q=IEEE+%2232%22+bit+float++C+source

http://www.google.pl/search?q=IEEE+%2232%22+bit+float++C+source
http://www.google.pl/search?q=IEEE+%2232%22+bit+float++C+source

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Christoph Hormann
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 03:54:24
Message: <412c45b0$1@news.povray.org>
Warp wrote:
> 
>>If you have a portable code for reading and writing 32-bit IEEE floating 
>>point numbers i would be happy to see.
> 
> 
>   You mean there are formats which are impossible to read and interpret
> correctly with C++? I find that hard to believe.
> 

I never said anything like that, i just said if you have code for this i 
would like to see it.

-- 
Christoph Hormann
http://www.tu-bs.de/~y0013390/


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From: Warp
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 04:00:53
Message: <412c4735@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> I never said anything like that, i just said if you have code for this i 
> would like to see it.

  Well, that *sounds* like you were saying "I don't believe it's possible
to write such a code".

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Warp
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 04:03:10
Message: <412c47be@news.povray.org>
Rafal 'Raf256' Maj <spa### [at] raf256com> wrote:
> Btw, how about in addition a text file? Like:

  The original concern was that an ascii file would take too much space.

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Christoph Hormann
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 05:09:29
Message: <412c5749$1@news.povray.org>
Warp wrote:
> 
>>I never said anything like that, i just said if you have code for this i 
>>would like to see it.
> 
> 
>   Well, that *sounds* like you were saying "I don't believe it's possible
> to write such a code".
> 

I just mean i would like to see such a code because it is not straight 
away for me to write, especially not efficiently.

-- 
Christoph Hormann
http://www.tu-bs.de/~y0013390/


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From: Rafal 'Raf256' Maj
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 07:22:21
Message: <Xns95508862CD246raf256com@203.29.75.35>
war### [at] tagpovrayorg news:412c47be@news.povray.org

>   The original concern was that an ascii file would take too much space.

But there could be two * two versions of such output,
1) text integer (default: max = 255)
2) text float (default: max = 1.000 precision=6.6 scientific_notation=1)
3) binary integer (default: max = 255 round_to_bytes=1)
4) binary IEEE float (default: max = 1.000)

in 2) precision and scientific notation define output text format 
precission.

In 3) round to bytes defines what to do with max=30000. 
It must be rounded to next 2^n power, to 32768- so 15 bits per color 
component. But it also could be rounded to next 2^(n*8) power so each color 
component would be aligned to a char/byte.

I think I can write such patch. Perhaps someone will help me to connect it 
to povcode - add parsing of tokens of command line for defining output and 
connecting it to file output module.


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Warp
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 11:07:50
Message: <412cab46@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
> I just mean i would like to see such a code because it is not straight 
> away for me to write, especially not efficiently.

  I haven't seen any, sorry... :)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Fredrik Eriksson
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 13:46:59
Message: <opsdaud7fhcs6ysw@news.povray.org>
On Wed, 25 Aug 2004 11:09:28 +0200, Christoph Hormann  
<chr### [at] gmxde> wrote:
> I just mean i would like to see such a code because it is not straight  
> away for me to write, especially not efficiently.


In response to this, I have written just such code. It took hours to get  
everything right, but it seems to work now.

It needs to be tested thoroughly, and I want to make it a little more  
endianness-friendly, but I should have something to show you soon.

I don't know how it ranks regarding efficiency though; I've been more  
concerned with correctness.



-- 
FE


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From: Fredrik Eriksson
Subject: Re: Outputing floating point or 32-bits per color frame data
Date: 25 Aug 2004 16:49:40
Message: <opsda2uocvcs6ysw@news.povray.org>
Real-world concerns demanded my attention for a few hours, but now I'm  
back.

Feel free to look at the code, and don't hesitate to point out any errors  
you may find.

http://hem.bredband.net/b230591/code/ieee_float.zip


-- 
FE


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