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Ken wrote:
>... What you might call program
>bloat I call ease of use.
>
>Ken Tyler
>
AHA!!! You've given away the great secret! Ken Tyler is really Bill
Gates!!!
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gonzo wrote:
> AHA!!! You've given away the great secret! Ken Tyler is really Bill
> Gates!!!
That's a very nice compliment but unfortunately not true.
--
Ken Tyler
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Ok Guys (or maybe Girls - it's hard to tell online).
But enough said. I guess I really only wanted to find out whether P3.5 had
some inbuilt method of doing this or whether I had to start coding. I've
only recently switched over from MegaPov 0.5 and I was used to those 3d
splines.
I am familiar with maths & coding, so I'll either play with the examples
provided or figure out my own way (that's why PoV is so much fun).
If I have any problems, I'll be back.
Thanks for all responses
#declare Mikes_IQ = pow(200,4); //on a good day
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Ken <tyl### [at] pacbell net> wrote:
> There are a lot of things -possible- in POV-Ray IF, you have an IQ over 200,
> you know math at the quantum physics level and you can program like God, but
> there are some things that it would be nice if POV-Ray could just do for you
> without having to do all the mental gymnastics.
It shouldn't be necessary for me to preach once again about the advantages
of an implementation made with POV-Ray SDL over an internal implementation
(when the former can be made reasonably efficiently). I have done that
several times in the past. :)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Warp wrote:
>
> Ken <tyl### [at] pacbell net> wrote:
> > There are a lot of things -possible- in POV-Ray IF, you have an IQ over 200,
> > you know math at the quantum physics level and you can program like God, but
> > there are some things that it would be nice if POV-Ray could just do for you
> > without having to do all the mental gymnastics.
>
> It shouldn't be necessary for me to preach once again about the advantages
> of an implementation made with POV-Ray SDL over an internal implementation
> (when the former can be made reasonably efficiently). I have done that
> several times in the past. :)
Your conceited intellectual prudery is well know to me.
--
Ken Tyler
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From: Peter Hertel
Subject: Re: 3d splines with uniform intervals ???
Date: 15 Jan 2003 10:42:28
Message: <3e258164@news.povray.org>
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> Try to understand my code from
> http://news.povray.org/ttoenucoq6fcgkun57la24s9ia4ij5o573%404ax.com
> Feel free to ask details.
>
> ABX
So you're the one that did that piece of code.. nice work!
-Peter
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On Wed, 15 Jan 2003 16:42:29 +0100, "Peter Hertel" <peter@hertel**NOSPAM**.no>
wrote:
> > Try to understand my code from
> > http://news.povray.org/ttoenucoq6fcgkun57la24s9ia4ij5o573%404ax.com
> > Feel free to ask details.
> >
> > ABX
>
> So you're the one that did that piece of code..
Not only that :-)
> nice work!
Thanks, but it is just an aproximation.
ABX
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On Wed, 15 Jan 2003 07:03:15 -0800, Ken <tyl### [at] pacbell net> wrote:
>Your conceited intellectual prudery is well know to me.
That said, you're now willing to test whether it extends to
linguistics or is limited to exact sciences...
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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Peter Popov wrote:
>
> On Wed, 15 Jan 2003 07:03:15 -0800, Ken <tyl### [at] pacbell net> wrote:
>
> >Your conceited intellectual prudery is well know to me.
>
> That said, you're now willing to test whether it extends to
> linguistics or is limited to exact sciences...
Not wanting to add greatly to my propensity and predilection for off topicality,
but I might possibly concede your point were sufficient pressure brought to bear
to make that concession necessary.
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Ken <tyl### [at] pacbell net> wrote:
> Not wanting to add greatly to my propensity and predilection for off topicality,
> but I might possibly concede your point were sufficient pressure brought to bear
> to make that concession necessary.
Eschew obfuscation.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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