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Ken <tyl### [at] pacbell net> wrote:
> There are a lot of things -possible- in POV-Ray IF, you have an IQ over 200,
> you know math at the quantum physics level and you can program like God, but
> there are some things that it would be nice if POV-Ray could just do for you
> without having to do all the mental gymnastics.
It shouldn't be necessary for me to preach once again about the advantages
of an implementation made with POV-Ray SDL over an internal implementation
(when the former can be made reasonably efficiently). I have done that
several times in the past. :)
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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