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From: Paul Bourke
Subject: Another competition?
Date: 1 May 2004 01:55:47
Message: <pdb_NOSPAM-E7E7D5.15554501052004@news.povray.org>
I've run the short code and the fractal competitions, see
   http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/
   http://astronomy.swin.edu.au/~pbourke/povray/povfrac/final/

Are you sick of these competitions or is there still interest?

If the later then how about another in the near future, what about these options?
1. Limited geometry. eg: Create a scene with no more than 10 objects from
   the following list: sphere, cylinder, cone, box.
2. Special geometry. eg: Create a scene using only one high level primitive,
   but as many of them as you like, for example: a supershape.
3. Create a 3D scene which when rendered from a particular position forms an
   image that tiles the plane.

Feel free to suggest others.
-- 
Paul Bourke
pdb_NOSPAMswin.edu.au


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From: Chris Johnson
Subject: Re: Another competition?
Date: 1 May 2004 08:52:40
Message: <40939d98$1@news.povray.org>
The third suggestion sounds interesting.

-Chris


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From: Jim Charter
Subject: Re: Another competition?
Date: 1 May 2004 10:51:15
Message: <4093b963$1@news.povray.org>
Paul Bourke wrote:

> 
> Are you sick of these competitions or is there still interest?

I think they are a great idea!

> 
> If the later then how about another in the near future, what about these options?
> 1. Limited geometry. eg: Create a scene with no more than 10 objects from
>    the following list: sphere, cylinder, cone, box.

Like it.  Texturing/lighting could make all the difference.  The sharp 
edges might be a limiting factor.

> 2. Special geometry. eg: Create a scene using only one high level primitive,
>    but as many of them as you like, for example: a supershape.

Not sure what high level primitive means.

> 3. Create a 3D scene which when rendered from a particular position forms an
>    image that tiles the plane.
>

Whoa!  Sounds tough.  But radical.

> Feel free to suggest others.

The common element between contests is that they are relatively short, 
simple, around a single limiting idea, that has more to do with process 
than subject?


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From: Rafal 'Raf256' Maj
Subject: Re: Another competition?
Date: 1 May 2004 11:07:06
Message: <Xns94DCADE2C3BDBraf256com@203.29.75.35>
jrc### [at] msncom news:4093b963$1@news.povray.org

>> 3. Create a 3D scene which when rendered from a particular position
>> forms an 
>>    image that tiles the plane.
> Whoa!  Sounds tough.  But radical.

I dont think this is best idea, it is too hard without little pre-
processing, even AA want work a bit strange around edges

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Christopher James Huff
Subject: Re: Another competition?
Date: 1 May 2004 11:39:32
Message: <cjameshuff-B1489A.11383901052004@news.povray.org>
In article <pdb_NOSPAM-E7E7D5.15554501052004@news.povray.org>,
 Paul Bourke <pdb### [at] swineduau> wrote:

> If the later then how about another in the near future, what about these 
> options?
> 1. Limited geometry. eg: Create a scene with no more than 10 objects from
>    the following list: sphere, cylinder, cone, box.
> 2. Special geometry. eg: Create a scene using only one high level primitive,
>    but as many of them as you like, for example: a supershape.

"High level" meaning no meshes, isosurfaces, blobs, etc?

A combination of 1 and 2 would be interesting. Create a scene with just 
one scene-level blob, isosurface, or mesh, and nothing else. Manual 
specification of data would be allowed, but no modelers...size/time 
limits would encourage algorithmic scene generation. Other shapes would 
be allowed for things like the object pattern, but not as actual scene 
objects.

A practical use competition...try to come up with a useful tool, the one 
voted most useful wins. Maybe have two parallel competitions, one POV 
only, the other allowing external programs, Java or C++ for example.

Volumetrics. No directly visible objects, the entire scene must be 
composed of shapes only visible through interior attenuation or media. 
Maybe refraction, as well...it'd allow some good photon scenes. And 
maybe some severely restricted visible objects, such as a ground plane 
or finite sky_sphere.

Optics. Mirrors, prisms, lenses, etc. Nice caustic patterns, simulation 
or illustration of specific optical effects, and so on.

Radiosity only. Not much description needed...

Environment. Basically, come up with some good surroundings that'd make 
a good HDRI map. The focus of the scene would be a collection of objects 
showing the environment off through reflection and radiosity, and should 
probably be standardized to compare the environments more effectively.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: <chr### [at] tagpovrayorg>
http://tag.povray.org/


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From: Rafal 'Raf256' Maj
Subject: Re: Another competition?
Date: 1 May 2004 11:48:50
Message: <Xns94DCB4F5F4D3Braf256com@203.29.75.35>
cja### [at] earthlinknet
news:cjameshuff-B1489A.11383901052004@news.povray.org 

> Volumetrics. No directly visible objects, the entire scene must be 
> composed of shapes only visible through interior attenuation or media.
> Maybe refraction, as well...it'd allow some good photon scenes. And 
> maybe some severely restricted visible objects, such as a ground plane
> or finite sky_sphere.

This is interesting. I once done a animation (my first real pov-job) 
"matrix" that worked that way. It was suprisingly fast rendering as for 
media based scene.

But, I thing that to make something realy interesting users have to have 
quite strong computers, and it might be a problem to some users.
On the other hand, it would motivate more usesrs to learn madia, with are 
realy very powerfull but meany users dont use them (media can seem quite 
hard to learn at first). So, maybe for even next competition?

 
> Environment. Basically, come up with some good surroundings that'd
> make a good HDRI map. The focus of the scene would be a collection of
> objects showing the environment off through reflection and radiosity,
> and should probably be standardized to compare the environments more
> effectively. 


IMHo this idea is *BEST*
- make that way environemts would be very usable (especialy if someone will  
make a .hdr output format support, or is it already supported?)
- pov made images could be usefull by other (non-pov) artists, it could be 
a good way to promote PovRAY
- no special limitations = meany users will participate
- a good field to create photorealistics images (but not limited to them)

I say it rocks, lets do it Paul :)

Btw - maybe give much longer times? I.e. contest will start in about 1 
week, and we woud have a full month to create images. That should allow to 
create realy quality images.

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Rafal 'Raf256' Maj
Subject: Re: Another competition?
Date: 1 May 2004 11:50:22
Message: <Xns94DCB53858CEBraf256com@203.29.75.35>
spa### [at] raf256com news:Xns94DCB4F5F4D3Braf256com@203.29.75.35

> But, I thing that to make something realy interesting users have to
> have quite strong computers, and it might be a problem to some users.
> On the other hand, it would motivate more usesrs to learn madia, with
> are 
> 

Btw, sorry for my bad english.

-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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From: Chris Johnson
Subject: Re: Another competition?
Date: 1 May 2004 12:50:22
Message: <4093d54e$1@news.povray.org>
I like the idea of a competition for programs that assist in making pov-ray
scenes. I'm sure a lot of people have knocked together quick utilities
(especially when making animations) that this competition would encourage
them to tidy up and release.

-Chris


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From: Christoph Hormann
Subject: Re: Another competition?
Date: 1 May 2004 13:20:02
Message: <c70m0o$pim$1@chho.imagico.de>
Paul Bourke wrote:
> I've run the short code and the fractal competitions, see
>    http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/
>    http://astronomy.swin.edu.au/~pbourke/povray/povfrac/final/
> 
> Are you sick of these competitions or is there still interest?
> 
> If the later then how about another in the near future, what about these options?
> 1. Limited geometry. eg: Create a scene with no more than 10 objects from
>    the following list: sphere, cylinder, cone, box.
> 2. Special geometry. eg: Create a scene using only one high level primitive,
>    but as many of them as you like, for example: a supershape.
> 3. Create a 3D scene which when rendered from a particular position forms an
>    image that tiles the plane.
> 
> Feel free to suggest others.

As already said the last time, i'd not exaggerate the frequency of those
competitions, designing a good scene takes some time so unless you
explicitly want a short time contest some longer time for the
competitions would be good IMO.

The idea to restrict usage of objects to certain types is an interesting 
concept, the french 'Defis' contests had one with only boxes:

http://empirium.free.fr/defis/def.php

A contest which only allows one mesh or one isosurface would be 
interesting although the latter surely would lead to exorbitant 
rendering times (ABX could send his IsoCSG teapot...)

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______


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From: povray
Subject: Re: Another competition?
Date: 1 May 2004 17:01:12
Message: <4094076e.16239288@localhost>
On Sat, 01 May 2004 15:55:45 +1000, Paul Bourke
<pdb### [at] swineduau> wrote:

>I've run the short code and the fractal competitions, see
>   http://astronomy.swin.edu.au/~pbourke/povray/scc3/final/
>   http://astronomy.swin.edu.au/~pbourke/povray/povfrac/final/
>
>Are you sick of these competitions or is there still interest?
>

Those were fun.  :D  I'de like more ... but I don't want
you getting burned out by running them!

>If the later then how about another in the near future, what about these options?
>1. Limited geometry. eg: Create a scene with no more than 10 objects from
>   the following list: sphere, cylinder, cone, box.

interesting.

>2. Special geometry. eg: Create a scene using only one high level primitive,
>   but as many of them as you like, for example: a supershape.

yeah, that could work (goes to read what a "supershape" is in
the docs)

 1) Hmm: how about just isosurfaces?  I'de have to skip that
    one for CPU reasons.
 2) just prism objects.  That I could do  :)
 3) just the fractal object.  I actually misunderstood
    the last contest to be this.  :(

>3. Create a 3D scene which when rendered from a particular position forms an
>   image that tiles the plane.
>

This last might be too easy to be a contest.  I believe there is
an include file out there that will do it for you automatically.
I think Chris colefax wrote it but I'm note sure off the top of
my head.

>Feel free to suggest others.

I have a few.  I hope this is not too long:

 1) Image re-use.  What I mean is, the contest would
    specify a picture file (or two?) and the point of
    the contest would be to use re-use that picture
    in a new render.  You could use them as pigments,
    you could maybe even UV-map them.  Height field
    would be an option.  using functions to recolor
    the pictures would be creative.  Since the picture
    file would be created/chosen by the contest organizer,
    there would be no copyright problems with it.

 2) finish / remix a scene.  The contest organizer
    would create a partial scene in a .pov file. and
    put it up on the web.  Contestents would download this
    theme and edit their copy.  Some sort of limit
    for the amount of changes should be done but I have
    no idea how that would work.




-- 
to all the companies who wait until a large user base becomes
dependant on their freeware, then shafting said happy campers with
mandatory payment for continued usage. I spit on your grave.


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