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Assuming a sphere at <0,0,0> and using it as the object being traced, how
would I rotate other objects placed on its surface so that they are
radiating directly outward from <0,0,0>?
Thanks!
P.S. For an example image of what I'm trying to do, see p.b.i for
the posting "Playing with Monsters"
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Artemia Salina wrote:
> Assuming a sphere at <0,0,0> and using it as the object being traced, how
> would I rotate other objects placed on its surface so that they are
> radiating directly outward from <0,0,0>?
Tracing a sphere is overkill. In order to place an object on the
surface of a origin-centered sphere, just put it eg. on the x axis
at a distance equal to the radius of the sphere and rotate it around
two axes. The object will automatically rotate appropriately.
But the answer to your question is the Reorient_Trans() in
transforms.inc.
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On Sun, 02 Jul 2006 09:28:01 +0300, Warp wrote:
> Artemia Salina wrote:
>> Assuming a sphere at <0,0,0> and using it as the object being traced, how
>> would I rotate other objects placed on its surface so that they are
>> radiating directly outward from <0,0,0>?
>
> Tracing a sphere is overkill. In order to place an object on the
> surface of a origin-centered sphere, just put it eg. on the x axis
> at a distance equal to the radius of the sphere and rotate it around
> two axes. The object will automatically rotate appropriately.
>
> But the answer to your question is the Reorient_Trans() in
> transforms.inc.
Thanks Warp,
I'm populating the entire surface of the object (the sphere was an example).
I'll read up on Reorient_Trans.
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