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Artemia Salina wrote:
> Assuming a sphere at <0,0,0> and using it as the object being traced, how
> would I rotate other objects placed on its surface so that they are
> radiating directly outward from <0,0,0>?
Tracing a sphere is overkill. In order to place an object on the
surface of a origin-centered sphere, just put it eg. on the x axis
at a distance equal to the radius of the sphere and rotate it around
two axes. The object will automatically rotate appropriately.
But the answer to your question is the Reorient_Trans() in
transforms.inc.
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