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Ken wrote:
> POV-Ray has that rare ability to make someone like me with no natural
> artistic abilities almost look good.
There's no such thing as "natural artistic abilities". ART is
ARTificial,
not natural ! It's something you have to get and develop, not given.
So, the good news is : anyone can develop that, at any time...
Fabien.
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On Fri, 17 Nov 2000 19:39:22 +0100, Fabien Mosen wrote:
>Ken wrote:
>
>> POV-Ray has that rare ability to make someone like me with no natural
>> artistic abilities almost look good.
>
>There's no such thing as "natural artistic abilities".
Doubly so if you're an AI.
--
Ron Parker http://www2.fwi.com/~parkerr/traces.html
My opinions. Mine. Not anyone else's.
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Ron Parker wrote:
> >There's no such thing as "natural artistic abilities".
>
> Doubly so if you're an AI.
Oooop ! Forgot about that ;-)
Fabien.
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ancois Labreque wrote:
> Warp wrote:
> >
> > Tony[B] <ben### [at] panamac-comnet> wrote:
> > : But both could do with some improvement.
> >
> > How can you improve perfection?
>
> Layered patterned textures.
Yeah!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Photorealistic realization of spacial ideas!
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Free, open source with patches, lots of scene code available, powerful
language (especially now w/ macros), loads of features, non-degenrative
(renders true shapes).
So number 4 I guess...
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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In article <3A15BE07.17312B75@faricy.net>, David Fontaine
<dav### [at] faricynet> wrote:
> Photorealistic realization of spacial ideas!
Is that a misspelling of "spatial" or "special"? Or a combination of
both words? :-)
And sorry if I am nitpicking, but this is the answer to the wrong
question. I asked (well, I meant to ask) "Why do you use POV?", not
"What do you use POV for?". ;-)
I just read your other message though, so it doesn't matter.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
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Chris Huff wrote:
> > Photorealistic realization of spacial ideas!
>
> Is that a misspelling of "spatial" or "special"? Or a combination of
> both words? :-)
Former.
--
David Fontaine <dav### [at] faricynet> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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Chris Huff <chr### [at] maccom> wrote:
>
> Perhaps I should have phrased the question as "Why do you use
> POV"...I've changed the subject line to reflect that.
It's free, which is always a good reason, but the fact that it's
open-source (and extremely portable) means that I can compile and use it
under OS/2.
--
Jeff Lee shi### [at] gatenet http://www.gate.net/~shipbrk/
"The only thing that helps me maintain my slender grip on reality
is the friendship I share with my collection of singing potatoes."
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[I have seen your subject change, but I'll still answer your original
question]
On Wed, 15 Nov 2000 07:47:23 -0500, Chris Huff wrote:
>The renderer, or the scene language?
>Is the language the only thing that is important, or is the renderer
>important too?
>2: The language is most important, but rendering engine is important too.
If the language changes too much, it wouldn't be POV to me any more.
If I cannot reuse my old models (or if my new ones look radically
different) it isn't the same any more, even if the rendering engine is
the same.
The rendering engine can change internally all it wants. It can
be completely rewritten, it can use different methods (e.g., true
radiosity), I don't care as long as the results are at least as good as
they were before. However, a simple GL program which can read PovScript
would not be POV to me.
hp
--
| | | hjp### [at] wsracat | -- Lutz Donnerhacke in dasr.
__/ | http://www.hjp.at/ |
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