POV-Ray : Newsgroups : povray.general : What makes POV POV? : Re: What makes POV POV? Server Time
8 Aug 2024 22:13:30 EDT (-0400)
  Re: What makes POV POV?  
From: Peter J  Holzer
Date: 19 Nov 2000 18:01:56
Message: <slrn91ggrt.4b3.hjp-usenet@teal.h.hjp.at>
[I have seen your subject change, but I'll still answer your original
question]

On Wed, 15 Nov 2000 07:47:23 -0500, Chris Huff wrote:
>The renderer, or the scene language?
>Is the language the only thing that is important, or is the renderer 
>important too?

>2: The language is most important, but rendering engine is important too.

If the language changes too much, it wouldn't be POV to me any more.
If I cannot reuse my old models (or if my new ones look radically
different) it isn't the same any more, even if the rendering engine is
the same.

The rendering engine can change internally all it wants. It can
be completely rewritten, it can use different methods (e.g., true
radiosity), I don't care as long as the results are at least as good as
they were before. However, a simple GL program which can read PovScript
would not be POV to me.

	hp

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